feat(docs): add backlight documentation

This commit is contained in:
Alessandro Bortolin 2021-10-09 18:25:00 +02:00 committed by Pete Johanson
parent 85b2d30bd5
commit da41391b1f
8 changed files with 175 additions and 12 deletions

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@ -76,7 +76,7 @@ to your keymap will send `ESC` when pressed on its own, but will send `` ` `` wh
#### RGB Underglow Color Selection #### RGB Underglow Color Selection
[mcrosson] updated the [RGB Underglow behavior](/docs/behaviors/lighting#rgb-underglow) to allow [binding an explicit color selection](/docs/behaviors/lighting#examples) to a key position. [mcrosson] updated the [RGB Underglow behavior](/docs/behaviors/underglow) to allow [binding an explicit color selection](/docs/behaviors/underglow#examples) to a key position.
#### Keymap Upgrader #### Keymap Upgrader

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@ -0,0 +1,48 @@
---
title: Backlight Behavior
sidebar_label: Backlight
---
## Summary
This page contains [backlight](../features/backlight.md) behaviors supported by ZMK.
## Backlight Action Defines
Backlight actions defines are provided through the [`dt-bindings/zmk/backlight.h`](https://github.com/zmkfirmware/zmk/blob/main/app/include/dt-bindings/zmk/backlight.h) header,
which is added at the top of the keymap file:
```
#include <dt-bindings/zmk/backlight.h>
```
This will allow you to reference the actions defined in this header such as `BL_TOG`.
Here is a table describing the action for each define:
| Define | Action |
| -------- | ---------------------------------------- |
| `BL_TOG` | Toggles the backlight on and off |
| `BL_ON` | Turn on backlight on and off |
| `BL_OFF` | Toggles the backlight feature on and off |
| `BL_INC` | Increase backlight brightness |
| `BL_DEC` | Decrease backlight brightness |
## Behavior Binding
- Reference: `&bl`
- Parameter #1: The backlight action define, e.g. `BL_TOG` or `BL_INC`
### Examples
1. Toggle backlight on/off
```
&bl BL_TOG
```
1. Increase backlight brightness
```
&bl BL_INC
```

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@ -1,12 +1,11 @@
--- ---
title: Lighting Behavior title: RGB Underglow Behavior
sidebar_label: Lighting sidebar_label: RGB Underglow
--- ---
## Summary ## Summary
Lighting is often used for either aesthetics or for the practical purposes of lighting up keys in the dark. This page contains [RGB Underglow](../features/underglow.md) behaviors supported by ZMK.
Currently ZMK supports RGB underglow, which can be changed and configured using its behavior.
## RGB Action Defines ## RGB Action Defines
@ -36,11 +35,7 @@ Here is a table describing the action for each define:
| `RGB_EFR` | Cycles the RGB feature's effect reverse | | `RGB_EFR` | Cycles the RGB feature's effect reverse |
| `RGB_COLOR_HSB` | Sets a specific [HSB (HSV)](https://en.wikipedia.org/wiki/HSL_and_HSV) value for the underglow | | `RGB_COLOR_HSB` | Sets a specific [HSB (HSV)](https://en.wikipedia.org/wiki/HSL_and_HSV) value for the underglow |
## RGB Underglow ## Behavior Binding
The "RGB underglow" behavior completes an RGB action given on press.
### Behavior Binding
- Reference: `&rgb_ug` - Reference: `&rgb_ug`
- Parameter #1: The RGB action define, e.g. `RGB_TOG` or `RGB_BRI` - Parameter #1: The RGB action define, e.g. `RGB_TOG` or `RGB_BRI`
@ -58,7 +53,7 @@ Value Limits:
::: :::
### Examples ## Examples
1. Toggle underglow on/off 1. Toggle underglow on/off

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@ -94,6 +94,7 @@ Boards and shields should document the sets of hardware features found on them u
- `display` - Indicates the hardware includes a display for use with the ZMK display functionality. - `display` - Indicates the hardware includes a display for use with the ZMK display functionality.
- `encoder` - Indicates the hardware contains one or more rotary encoders. - `encoder` - Indicates the hardware contains one or more rotary encoders.
- `underglow` - Indicates the hardware includes underglow LEDs. - `underglow` - Indicates the hardware includes underglow LEDs.
- `backlight` - Indicates the hardware includes backlight LEDs.
- `pointer` (future) - Used to indicate the hardware includes one or more pointer inputs, e.g. joystick, touchpad, or trackpoint. - `pointer` (future) - Used to indicate the hardware includes one or more pointer inputs, e.g. joystick, touchpad, or trackpoint.
### Siblings ### Siblings

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@ -0,0 +1,115 @@
---
title: Backlight
sidebar_label: Backlight
---
Backlight is a feature used to control array of LEDs, usually placed through or under switches. Unlike [RGB Underglow](underglow.md), backlight currently allows only one color per LED, also LEDs are not addressable, so you can't control individual LEDs.
## Enabling Backlight
To enable backlight on your board or shield, simply enable the `CONFIG_ZMK_BACKLIGHT` configuration values in the `.conf` file of your user config directory as such:
```
CONFIG_ZMK_BACKLIGHT=y
```
If your board or shield does not have backlight configured, refer to [Adding Backlight to a Board](#adding-backlight-to-a-board).
## Configuring Backlight
There are various Kconfig options used to configure the backlight feature. These can all be set in the `.conf` file.
| Option | Description | Default |
| ------------------------------------ | ----------------------------------------------------- | ------- |
| `CONFIG_ZMK_BACKLIGHT_BRT_STEP` | Brightness step in percent | 20 |
| `CONFIG_ZMK_BACKLIGHT_BRT_START` | Default brightness in percent | 40 |
| `CONFIG_ZMK_BACKLIGHT_ON_START` | Default backlight state | y |
| `CONFIG_ZMK_BACKLIGHT_AUTO_OFF_IDLE` | Turn off backlight when keyboard goes into idle state | y |
| `CONFIG_ZMK_BACKLIGHT_AUTO_OFF_USB` | Turn off backlight when USB is disconnected | n |
## Adding Backlight to a Board
Backlight is always added to a board, not a shield.
If you have a shield with backlight, you must add a `boards/` directory within your shield folder to define the backlight individually for each board that supports the shield.
Inside the `boards/` folder, you define a `<board>.overlay` for each different board.
First, you need to enable PWM by adding the following lines to your `.overlay` file:
```
&pwm0 {
status = "okay";
ch0-pin = <45>;
/* ch0-inverted; */
};
```
The value `ch0-pin` represents the pin that controls the LEDs. To calculate the value to use, you need a bit of math. You need the hardware port and run it through a function.
**32 \* X + Y** = `<Pin number>` where X is first part of the hardware port "PX.01" and Y is the second part of the hardware port "P1.Y".
For example, _P1.13_ would give you _32 \* 1 + 13_ = `<45>` and _P0.15_ would give you _32 \* 0 + 15_ = `<15>`.
If your board uses a P-channel MOSFET to control backlight instead of a N-channel MOSFET, you may want to enable `ch0-inverted`.
Then you have to add the following lines to your `.dtsi` file inside the root devicetree node:
```
backlight: pwmleds {
compatible = "pwm-leds";
label = "Backlight LEDs";
pwm_led_0 {
pwms = <&pwm0 45>;
};
};
```
The value inside `pwm_led_0` must be the same as you used before.
:::info
Note that every LED inside of the backlight node will be treated as a backlight LED, so if you have other PWM LEDs you need to declare them in a separate node. Refer to [Multiple backlight LEDs](#multiple-backlight-leds) if you have multiple backlight LEDs.
:::
Finally you need to add backlight to the `chosen` element of the root devicetree node:
```
chosen {
...
zmk,backlight = &backlight;
};
```
### Multiple backlight LEDs
It is possible to control multiple backlight LEDs at the same time. This is useful if, for example, you have a Caps Lock LED connected to a different pin and you want it to be part of the backlight.
In order to do that, first you need to enable PWM for each pin:
```
&pwm0 {
status = "okay";
ch0-pin = <45>; /* LED 0 */
ch1-pin = <46>; /* LED 1 */
ch2-pin = <47>; /* LED 2 */
...
};
```
This part may vary based on your MCU as different MCUs may have a different number of modules and channels.
Then you can simply add each of your LED to the backlight node:
```
backlight: pwmleds {
compatible = "pwm-leds";
label = "Backlight LEDs";
pwm_led_0 {
pwms = <&pwm0 45>; /* LED 0 */
};
pwm_led_1 {
pwms = <&pwm0 46>; /* LED 1 */
};
pwm_led_2 {
pwms = <&pwm0 47>; /* LED 2 */
};
...
};
```

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@ -18,6 +18,7 @@ In addition to the basic keyboard functionality, there is some initial support f
- Encoders - Encoders
- Displays - Displays
- RGB Underglow - RGB Underglow
- Backlight
Until detailed documentation is available, feel free to ask questions about how these are supported in the [Discord server](https://zmk.dev/community/discord/invite). Until detailed documentation is available, feel free to ask questions about how these are supported in the [Discord server](https://zmk.dev/community/discord/invite).

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@ -28,6 +28,7 @@ ZMK is currently missing some features found in other popular firmware. This tab
| [Encoders](features/encoders.md)[^1] | ✅ | ✅ | ✅ | | [Encoders](features/encoders.md)[^1] | ✅ | ✅ | ✅ |
| [Display Support](features/displays.md)[^2] | 🚧 | 🚧 | ✅ | | [Display Support](features/displays.md)[^2] | 🚧 | 🚧 | ✅ |
| [RGB Underglow](features/underglow.md) | ✅ | ✅ | ✅ | | [RGB Underglow](features/underglow.md) | ✅ | ✅ | ✅ |
| [Backlight](features/backlight.md) | ✅ | ✅ | ✅ |
| One Shot Keys | ✅ | ✅ | ✅ | | One Shot Keys | ✅ | ✅ | ✅ |
| [Combo Keys](features/combos.md) | ✅ | | ✅ | | [Combo Keys](features/combos.md) | ✅ | | ✅ |
| Macros | 🚧 | ✅ | ✅ | | Macros | 🚧 | ✅ | ✅ |

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@ -16,6 +16,7 @@ module.exports = {
"features/displays", "features/displays",
"features/encoders", "features/encoders",
"features/underglow", "features/underglow",
"features/backlight",
"features/beta-testing", "features/beta-testing",
], ],
Behaviors: [ Behaviors: [
@ -31,7 +32,8 @@ module.exports = {
"behaviors/reset", "behaviors/reset",
"behaviors/bluetooth", "behaviors/bluetooth",
"behaviors/outputs", "behaviors/outputs",
"behaviors/lighting", "behaviors/underglow",
"behaviors/backlight",
"behaviors/power", "behaviors/power",
], ],
Codes: [ Codes: [