PSDR/Source
2016-04-18 22:11:10 -06:00
..
.settings PSDR 2.5 prototypes are assembled. This commit includes notes for things I want to change or improve (in the notes section of the schematic) as well as preliminary code changes to make it work on this hardware. Display comes on, lots of the parts are working, but no frequency synth yet, so it's hard to know how well the design is working. 2016-04-18 22:11:10 -06:00
Debug PSDR 2.5 prototypes are assembled. This commit includes notes for things I want to change or improve (in the notes section of the schematic) as well as preliminary code changes to make it work on this hardware. Display comes on, lots of the parts are working, but no frequency synth yet, so it's hard to know how well the design is working. 2016-04-18 22:11:10 -06:00
DSP_Lib Initial commit to GitHub. 2014-06-22 17:49:43 -06:00
images Some interface improvements. The filter bars now work, and the characters for the filter values are now better. This also improves the performance of navigating the interface. Also, added a basic volume display. 2015-12-30 21:18:31 -07:00
include PSDR 2.5 prototypes are assembled. This commit includes notes for things I want to change or improve (in the notes section of the schematic) as well as preliminary code changes to make it work on this hardware. Display comes on, lots of the parts are working, but no frequency synth yet, so it's hard to know how well the design is working. 2016-04-18 22:11:10 -06:00
ldscripts Got trace statements though the debugger! Cool! And it was so minor. Also, fixed a weird issue with missing linker files (at least on this computer......) 2015-12-29 15:21:24 -07:00
src PSDR 2.5 prototypes are assembled. This commit includes notes for things I want to change or improve (in the notes section of the schematic) as well as preliminary code changes to make it work on this hardware. Display comes on, lots of the parts are working, but no frequency synth yet, so it's hard to know how well the design is working. 2016-04-18 22:11:10 -06:00
system Pretty big improvements to bitmap drawing code, and waterfall display code. Also a hack to deal with the red-things-stay-red bug (it's not ideal, it just blocks the encoder tick() if the display is drawing, doesn't seem to effect the feel of the interface in a bad way. Beginning to include GPS support. Working on some other display speedups (DMA and 16bit transfers, both are currently disabled) 2014-10-15 09:31:08 -06:00
.cproject PSDR 2.5 prototypes are assembled. This commit includes notes for things I want to change or improve (in the notes section of the schematic) as well as preliminary code changes to make it work on this hardware. Display comes on, lots of the parts are working, but no frequency synth yet, so it's hard to know how well the design is working. 2016-04-18 22:11:10 -06:00
.gitignore Initial commit to GitHub. 2014-06-22 17:49:43 -06:00
.project Got a timer up and going, and it's firing interrupts! Next up is to change the audio capture to use the interrupt and some buffers. Basically separate the display loop stuff. 2014-06-23 00:00:31 -06:00
PSDR.launch Got trace statements though the debugger! Cool! And it was so minor. Also, fixed a weird issue with missing linker files (at least on this computer......) 2015-12-29 15:21:24 -07:00