f478438f01
* Properly allow includes for keymaps to allow defining custom keycodes, and then adding them to the keymap.overlay file. * Fix keymap.c loading after build refactor. * Fix for deactivating a layer working properly. * Fix default keymap to put transparent in proper spots to make raise/lower keycodes work as expected. * Add custom raise/lower keycode handling to default keymap.
69 lines
2 KiB
C
69 lines
2 KiB
C
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#include <zmk/keymap.h>
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static u32_t zmk_keymap_layer_state = 0;
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static u8_t zmk_keymap_layer_default = 0;
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static zmk_key zmk_keymap[ZMK_KEYMAP_LAYERS_LEN][ZMK_MATRIX_ROWS * ZMK_MATRIX_COLS] = {
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#if DT_PROP_HAS_IDX(ZMK_KEYMAP_NODE, layers, 0)
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DT_PROP_BY_PHANDLE_IDX(ZMK_KEYMAP_NODE, layers, 0, keys),
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#endif
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#if DT_PROP_HAS_IDX(ZMK_KEYMAP_NODE, layers, 1)
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DT_PROP_BY_PHANDLE_IDX(ZMK_KEYMAP_NODE, layers, 1, keys),
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#endif
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#if DT_PROP_HAS_IDX(ZMK_KEYMAP_NODE, layers, 2)
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DT_PROP_BY_PHANDLE_IDX(ZMK_KEYMAP_NODE, layers, 2, keys),
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#endif
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#if DT_PROP_HAS_IDX(ZMK_KEYMAP_NODE, layers, 3)
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DT_PROP_BY_PHANDLE_IDX(ZMK_KEYMAP_NODE, layers, 3, keys),
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#endif
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#if DT_PROP_HAS_IDX(ZMK_KEYMAP_NODE, layers, 4)
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DT_PROP_BY_PHANDLE_IDX(ZMK_KEYMAP_NODE, layers, 4, keys),
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#endif
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#if DT_PROP_HAS_IDX(ZMK_KEYMAP_NODE, layers, 5)
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DT_PROP_BY_PHANDLE_IDX(ZMK_KEYMAP_NODE, layers, 5, keys),
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#endif
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#if DT_PROP_HAS_IDX(ZMK_KEYMAP_NODE, layers, 6)
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DT_PROP_BY_PHANDLE_IDX(ZMK_KEYMAP_NODE, layers, 6, keys),
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#endif
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#if DT_PROP_HAS_IDX(ZMK_KEYMAP_NODE, layers, 7)
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DT_PROP_BY_PHANDLE_IDX(ZMK_KEYMAP_NODE, layers, 7, keys),
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#endif
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};
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#define SET_LAYER_STATE(layer, state) \
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if (layer >= 32) \
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{ \
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return false; \
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} \
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WRITE_BIT(zmk_keymap_layer_state, layer, state); \
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return true;
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bool zmk_keymap_layer_activate(u8_t layer)
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{
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SET_LAYER_STATE(layer, true);
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};
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bool zmk_keymap_layer_deactivate(u8_t layer)
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{
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SET_LAYER_STATE(layer, false);
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};
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zmk_key zmk_keymap_keycode_from_position(u32_t row, u32_t column)
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{
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for (int layer = ZMK_KEYMAP_LAYERS_LEN - 1; layer >= zmk_keymap_layer_default; layer--)
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{
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if ((zmk_keymap_layer_state & BIT(layer)) == BIT(layer) || layer == zmk_keymap_layer_default)
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{
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zmk_key key = zmk_keymap[layer][(row * ZMK_MATRIX_ROWS) + column];
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if (key == ZC_TRNS)
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{
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continue;
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}
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return key;
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}
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}
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return ZC_NOOP;
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}
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