3a6a249ad0
* Fine grainted press/release/tap actions. * TIming between actions can be controlled. * Processed async, to avoid blocking.
14 lines
312 B
C
14 lines
312 B
C
/*
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* Copyright (c) 2022 The ZMK Contributors
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*
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* SPDX-License-Identifier: MIT
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*/
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#pragma once
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#include <kernel.h>
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#include <stdint.h>
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#include <zmk/behavior.h>
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int zmk_behavior_queue_add(uint32_t position, const struct zmk_behavior_binding behavior,
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bool press, uint32_t wait);
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