f478438f01
* Properly allow includes for keymaps to allow defining custom keycodes, and then adding them to the keymap.overlay file. * Fix keymap.c loading after build refactor. * Fix for deactivating a layer working properly. * Fix default keymap to put transparent in proper spots to make raise/lower keycodes work as expected. * Add custom raise/lower keycode handling to default keymap.
30 lines
953 B
CMake
30 lines
953 B
CMake
# Find Zephyr. This also loads Zephyr's build system.
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cmake_minimum_required(VERSION 3.13.1)
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list(APPEND BOARD_ROOT ${CMAKE_SOURCE_DIR})
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list(APPEND DTS_ROOT ${CMAKE_SOURCE_DIR})
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include(cmake/keymap.cmake)
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find_package(Zephyr)
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project(zmk)
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if(EXISTS ${KEYMAP_DIR}/keymap.c)
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message(STATUS "ADDING THE KEYMAP SOURCE")
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target_sources(app PRIVATE ${KEYMAP_DIR}/keymap.c)
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endif()
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# Add your source file to the "app" target. This must come after
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# find_package(Zephyr) which defines the target.
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target_include_directories(app PRIVATE include)
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target_sources(app PRIVATE src/kscan.c)
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target_sources(app PRIVATE src/keymap.c)
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target_sources(app PRIVATE src/hid.c)
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target_sources_ifdef(CONFIG_ZMK_BLE app PRIVATE src/ble.c)
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target_sources(app PRIVATE src/usb_hid.c)
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target_sources_ifdef(CONFIG_ZMK_BLE app PRIVATE src/hog.c)
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target_sources(app PRIVATE src/endpoints.c)
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target_sources(app PRIVATE src/main.c)
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target_sources(app PRIVATE src/handlers.c)
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