f478438f01
* Properly allow includes for keymaps to allow defining custom keycodes, and then adding them to the keymap.overlay file. * Fix keymap.c loading after build refactor. * Fix for deactivating a layer working properly. * Fix default keymap to put transparent in proper spots to make raise/lower keycodes work as expected. * Add custom raise/lower keycode handling to default keymap.
34 lines
474 B
C
34 lines
474 B
C
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#include <zmk/keys.h>
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#include <zmk/keymap.h>
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#include <keymap.h>
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bool zmk_handle_key_user(struct zmk_key_event *key_event)
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{
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switch (key_event->key)
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{
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case CC_LOWR:
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if (key_event->pressed)
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{
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zmk_keymap_layer_activate(1);
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}
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else
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{
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zmk_keymap_layer_deactivate(1);
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}
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return false;
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case CC_RAIS:
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if (key_event->pressed)
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{
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zmk_keymap_layer_activate(2);
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}
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else
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{
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zmk_keymap_layer_deactivate(2);
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}
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return false;
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}
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return true;
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};
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