A hold-tap timer event would be triggered too soon if the hold-tap was delayed for longer than its tapping-term. This may cause accidental hold behavior when the correct behavior would be tap. By queuing the timer event instead of executing it immediately, other delayed events get a chance to be processed properly.
53 lines
1.1 KiB
Text
53 lines
1.1 KiB
Text
#include <dt-bindings/zmk/keys.h>
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#include <behaviors.dtsi>
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#include <dt-bindings/zmk/kscan_mock.h>
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/*
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* A hold-tap with long tapping term is pressed first.
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* A hold-tap with short tapping term is quickly tapped.
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* The short tapping term hold-tap should 'tap', not 'hold'.
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*/
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/ {
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behaviors {
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tp_short: short_tap {
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compatible = "zmk,behavior-hold-tap";
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label = "MOD_TAP_SHORT";
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#binding-cells = <2>;
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flavor = "tap-preferred";
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tapping-term-ms = <100>;
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quick-tap-ms = <200>;
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bindings = <&kp>, <&kp>;
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};
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tp_long: long_tap {
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compatible = "zmk,behavior-hold-tap";
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label = "MOD_TAP_LONG";
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#binding-cells = <2>;
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flavor = "tap-preferred";
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tapping-term-ms = <200>;
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quick-tap-ms = <200>;
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bindings = <&kp>, <&kp>;
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};
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};
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keymap {
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compatible = "zmk,keymap";
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label ="Default keymap";
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default_layer {
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bindings = <
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&tp_long LEFT_SHIFT F &tp_short LEFT_CONTROL J
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&kp D &kp RIGHT_CONTROL>;
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};
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};
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};
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&kscan {
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events = <
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ZMK_MOCK_PRESS(0,0,20)
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ZMK_MOCK_PRESS(0,1,20)
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ZMK_MOCK_RELEASE(0,1,200)
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ZMK_MOCK_RELEASE(0,0,10)
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>;
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}; |