zmk_mf68/src/keymap.c
Pete Johanson f478438f01 Implement raise/lower for default keymap.
* Properly allow includes for keymaps to allow defining
  custom keycodes, and then adding them to the
  keymap.overlay file.
* Fix keymap.c loading after build refactor.
* Fix for deactivating a layer working properly.
* Fix default keymap to put transparent in proper spots to
  make raise/lower keycodes work as expected.
* Add custom raise/lower keycode handling to default
  keymap.
2020-05-18 13:42:41 -04:00

69 lines
2 KiB
C

#include <zmk/keymap.h>
static u32_t zmk_keymap_layer_state = 0;
static u8_t zmk_keymap_layer_default = 0;
static zmk_key zmk_keymap[ZMK_KEYMAP_LAYERS_LEN][ZMK_MATRIX_ROWS * ZMK_MATRIX_COLS] = {
#if DT_PROP_HAS_IDX(ZMK_KEYMAP_NODE, layers, 0)
DT_PROP_BY_PHANDLE_IDX(ZMK_KEYMAP_NODE, layers, 0, keys),
#endif
#if DT_PROP_HAS_IDX(ZMK_KEYMAP_NODE, layers, 1)
DT_PROP_BY_PHANDLE_IDX(ZMK_KEYMAP_NODE, layers, 1, keys),
#endif
#if DT_PROP_HAS_IDX(ZMK_KEYMAP_NODE, layers, 2)
DT_PROP_BY_PHANDLE_IDX(ZMK_KEYMAP_NODE, layers, 2, keys),
#endif
#if DT_PROP_HAS_IDX(ZMK_KEYMAP_NODE, layers, 3)
DT_PROP_BY_PHANDLE_IDX(ZMK_KEYMAP_NODE, layers, 3, keys),
#endif
#if DT_PROP_HAS_IDX(ZMK_KEYMAP_NODE, layers, 4)
DT_PROP_BY_PHANDLE_IDX(ZMK_KEYMAP_NODE, layers, 4, keys),
#endif
#if DT_PROP_HAS_IDX(ZMK_KEYMAP_NODE, layers, 5)
DT_PROP_BY_PHANDLE_IDX(ZMK_KEYMAP_NODE, layers, 5, keys),
#endif
#if DT_PROP_HAS_IDX(ZMK_KEYMAP_NODE, layers, 6)
DT_PROP_BY_PHANDLE_IDX(ZMK_KEYMAP_NODE, layers, 6, keys),
#endif
#if DT_PROP_HAS_IDX(ZMK_KEYMAP_NODE, layers, 7)
DT_PROP_BY_PHANDLE_IDX(ZMK_KEYMAP_NODE, layers, 7, keys),
#endif
};
#define SET_LAYER_STATE(layer, state) \
if (layer >= 32) \
{ \
return false; \
} \
WRITE_BIT(zmk_keymap_layer_state, layer, state); \
return true;
bool zmk_keymap_layer_activate(u8_t layer)
{
SET_LAYER_STATE(layer, true);
};
bool zmk_keymap_layer_deactivate(u8_t layer)
{
SET_LAYER_STATE(layer, false);
};
zmk_key zmk_keymap_keycode_from_position(u32_t row, u32_t column)
{
for (int layer = ZMK_KEYMAP_LAYERS_LEN - 1; layer >= zmk_keymap_layer_default; layer--)
{
if ((zmk_keymap_layer_state & BIT(layer)) == BIT(layer) || layer == zmk_keymap_layer_default)
{
zmk_key key = zmk_keymap[layer][(row * ZMK_MATRIX_ROWS) + column];
if (key == ZC_TRNS)
{
continue;
}
return key;
}
}
return ZC_NOOP;
}