/* * Copyright (c) 2022 The ZMK Contributors * * SPDX-License-Identifier: MIT */ #include #include #include #include LOG_MODULE_DECLARE(zmk, CONFIG_ZMK_LOG_LEVEL); struct q_item { uint32_t position; struct zmk_behavior_binding binding; bool press : 1; uint32_t wait : 31; }; K_MSGQ_DEFINE(zmk_behavior_queue_msgq, sizeof(struct q_item), CONFIG_ZMK_BEHAVIORS_QUEUE_SIZE, 4); static void behavior_queue_process_next(struct k_work *work); static K_WORK_DELAYABLE_DEFINE(queue_work, behavior_queue_process_next); static void behavior_queue_process_next(struct k_work *work) { struct q_item item = {.wait = 0}; while (k_msgq_get(&zmk_behavior_queue_msgq, &item, K_NO_WAIT) == 0) { LOG_DBG("Invoking %s: 0x%02x 0x%02x", log_strdup(item.binding.behavior_dev), item.binding.param1, item.binding.param2); struct zmk_behavior_binding_event event = {.position = item.position, .timestamp = k_uptime_get()}; if (item.press) { behavior_keymap_binding_pressed(&item.binding, event); } else { behavior_keymap_binding_released(&item.binding, event); } LOG_DBG("Processing next queued behavior in %dms", item.wait); if (item.wait > 0) { k_work_schedule(&queue_work, K_MSEC(item.wait)); break; } } } int zmk_behavior_queue_add(uint32_t position, const struct zmk_behavior_binding binding, bool press, uint32_t wait) { struct q_item item = {.press = press, .binding = binding, .wait = wait}; const int ret = k_msgq_put(&zmk_behavior_queue_msgq, &item, K_NO_WAIT); if (ret < 0) { return ret; } if (!k_work_delayable_is_pending(&queue_work)) { behavior_queue_process_next(&queue_work.work); } return 0; }