* This is a very simple fix to a rather complicated issue. Essentially,
hold-taps will "release" (raise) their captured keys before actually
telling the event manager they have captured a key. This means the event
manager ends up assigning the `last_listener_index` to the hold-tap
subscription rather than the combo. So when the combo calls
`ZMK_EVENT_RELEASE` it raises after the hold-tap instead of after the
combo as the combo code expects.
* The corresponding test (which fails without this change) has also been added.
* An event can be captured and released in the same event handler, before
the last_listener_index would have been updated. This causes some handlers
to be triggered multiple times.
* The solution is to update the last_listener_index before calling the next
event handler, so capturing and releasing within an event handler is harmless.
* Also see discussion at https://github.com/zmkfirmware/zmk/pull/1401
* If our handler dedides our undedided hold-tap,
return early before continuing.
* Fix incorrect pointer logic, resulting in combo
candidate filtering leaving incorrect timeout details.
Co-authored-by: Andrew Rae <ajrae.nv@gmail.com>
Co-authored-by: okke <okke@formsma.nl>
* Make it easier to use *just* event payloads by defining the data,
and then having event manager macros generate "wrapper structs"
* Improve is_*/cast_* APIs to hide details of full event struct.
* Create `zmk_event_t` typedef to pass to event handlers.
* Bring event names inline w/ consistent `zmk_` prefix.
Aligns *.h and *.c to underscore naming convention.
These were kept (with warnings) for backwards compatibility with external boards/shields:
- kscan-mock.h
- matrix-transform.h
They should be removed in the future.
PR: #523
* Add initial event manager implementation,
roughly mimicking Nordic's API.
* Add `position_state_changed` and
`keycode_state_changed` events.
* Hook up HID and keymap to new events
instead of using behaviour global event
crazy.