(feature) Add &to keycode/behavior (#489)

feat(behaviors): Add `&to` behavior to switch to a layer.
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KemoNine 2020-12-29 11:57:49 -05:00 committed by GitHub
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commit d207c3c30f
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12 changed files with 183 additions and 10 deletions

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@ -47,6 +47,7 @@ if ((NOT CONFIG_ZMK_SPLIT) OR CONFIG_ZMK_SPLIT_BLE_ROLE_CENTRAL)
target_sources(app PRIVATE src/behaviors/behavior_momentary_layer.c) target_sources(app PRIVATE src/behaviors/behavior_momentary_layer.c)
target_sources(app PRIVATE src/behaviors/behavior_outputs.c) target_sources(app PRIVATE src/behaviors/behavior_outputs.c)
target_sources(app PRIVATE src/behaviors/behavior_toggle_layer.c) target_sources(app PRIVATE src/behaviors/behavior_toggle_layer.c)
target_sources(app PRIVATE src/behaviors/behavior_to_layer.c)
target_sources(app PRIVATE src/behaviors/behavior_transparent.c) target_sources(app PRIVATE src/behaviors/behavior_transparent.c)
target_sources(app PRIVATE src/behaviors/behavior_none.c) target_sources(app PRIVATE src/behaviors/behavior_none.c)
target_sources(app PRIVATE src/behaviors/behavior_sensor_rotate_key_press.c) target_sources(app PRIVATE src/behaviors/behavior_sensor_rotate_key_press.c)

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@ -6,6 +6,7 @@
#include <behaviors/sticky_key.dtsi> #include <behaviors/sticky_key.dtsi>
#include <behaviors/momentary_layer.dtsi> #include <behaviors/momentary_layer.dtsi>
#include <behaviors/toggle_layer.dtsi> #include <behaviors/toggle_layer.dtsi>
#include <behaviors/to_layer.dtsi>
#include <behaviors/reset.dtsi> #include <behaviors/reset.dtsi>
#include <behaviors/sensor_rotate_key_press.dtsi> #include <behaviors/sensor_rotate_key_press.dtsi>
#include <behaviors/rgb_underglow.dtsi> #include <behaviors/rgb_underglow.dtsi>

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@ -0,0 +1,15 @@
/*
* Copyright (c) 2020 The ZMK Contributors
*
* SPDX-License-Identifier: MIT
*/
/ {
behaviors {
to: behavior_to_layer {
compatible = "zmk,behavior-to-layer";
label = "TO_LAYER";
#binding-cells = <1>;
};
};
};

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@ -0,0 +1,8 @@
# Copyright (c) 2020 The ZMK Contributors
# SPDX-License-Identifier: MIT
description: To Layer
compatible: "zmk,behavior-to-layer"
include: one_param.yaml

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@ -15,5 +15,6 @@ uint8_t zmk_keymap_highest_layer_active();
int zmk_keymap_layer_activate(uint8_t layer); int zmk_keymap_layer_activate(uint8_t layer);
int zmk_keymap_layer_deactivate(uint8_t layer); int zmk_keymap_layer_deactivate(uint8_t layer);
int zmk_keymap_layer_toggle(uint8_t layer); int zmk_keymap_layer_toggle(uint8_t layer);
int zmk_keymap_layer_to(uint8_t layer);
int zmk_keymap_position_state_changed(uint32_t position, bool pressed, int64_t timestamp); int zmk_keymap_position_state_changed(uint32_t position, bool pressed, int64_t timestamp);

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@ -0,0 +1,38 @@
/*
* Copyright (c) 2020 The ZMK Contributors
*
* SPDX-License-Identifier: MIT
*/
#define DT_DRV_COMPAT zmk_behavior_to_layer
#include <device.h>
#include <drivers/behavior.h>
#include <logging/log.h>
#include <zmk/keymap.h>
#include <zmk/behavior.h>
LOG_MODULE_DECLARE(zmk, CONFIG_ZMK_LOG_LEVEL);
static int behavior_to_init(const struct device *dev) { return 0; };
static int to_keymap_binding_pressed(struct zmk_behavior_binding *binding,
struct zmk_behavior_binding_event event) {
LOG_DBG("position %d layer %d", event.position, binding->param1);
return zmk_keymap_layer_to(binding->param1);
}
static int to_keymap_binding_released(struct zmk_behavior_binding *binding,
struct zmk_behavior_binding_event event) {
LOG_DBG("position %d layer %d", event.position, binding->param1);
return 0;
}
static const struct behavior_driver_api behavior_to_driver_api = {
.binding_pressed = to_keymap_binding_pressed,
.binding_released = to_keymap_binding_released,
};
DEVICE_AND_API_INIT(behavior_to, DT_INST_LABEL(0), behavior_to_init, NULL, NULL, APPLICATION,
CONFIG_KERNEL_INIT_PRIORITY_DEFAULT, &behavior_to_driver_api);

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@ -78,11 +78,23 @@ static struct zmk_behavior_binding zmk_sensor_keymap[ZMK_KEYMAP_LAYERS_LEN]
#endif /* ZMK_KEYMAP_HAS_SENSORS */ #endif /* ZMK_KEYMAP_HAS_SENSORS */
static inline int set_layer_state(uint8_t layer, bool state) { static inline int set_layer_state(uint8_t layer, bool state) {
if (layer >= 32) { if (layer >= ZMK_KEYMAP_LAYERS_LEN) {
return -EINVAL; return -EINVAL;
} }
// Default layer should *always* remain active
if (layer == _zmk_keymap_layer_default && !state) {
return 0;
}
zmk_keymap_layers_state_t old_state = _zmk_keymap_layer_state;
WRITE_BIT(_zmk_keymap_layer_state, layer, state); WRITE_BIT(_zmk_keymap_layer_state, layer, state);
ZMK_EVENT_RAISE(create_layer_state_changed(layer, state)); // Don't send state changes unless there was an actual change
if (old_state != _zmk_keymap_layer_state) {
LOG_DBG("layer_changed: layer %d state %d", layer, state);
ZMK_EVENT_RAISE(create_layer_state_changed(layer, state));
}
return 0; return 0;
} }
@ -90,12 +102,18 @@ uint8_t zmk_keymap_layer_default() { return _zmk_keymap_layer_default; }
zmk_keymap_layers_state_t zmk_keymap_layer_state() { return _zmk_keymap_layer_state; } zmk_keymap_layers_state_t zmk_keymap_layer_state() { return _zmk_keymap_layer_state; }
bool zmk_keymap_layer_active_with_state(uint8_t layer, zmk_keymap_layers_state_t state_to_test) {
// The default layer is assumed to be ALWAYS ACTIVE so we include an || here to ensure nobody
// breaks up that assumption by accident
return (state_to_test & (BIT(layer))) == (BIT(layer)) || layer == _zmk_keymap_layer_default;
};
bool zmk_keymap_layer_active(uint8_t layer) { bool zmk_keymap_layer_active(uint8_t layer) {
return (_zmk_keymap_layer_state & (BIT(layer))) == (BIT(layer)); return zmk_keymap_layer_active_with_state(layer, _zmk_keymap_layer_state);
}; };
uint8_t zmk_keymap_highest_layer_active() { uint8_t zmk_keymap_highest_layer_active() {
for (uint8_t layer = 31; layer > 0; layer--) { for (uint8_t layer = ZMK_KEYMAP_LAYERS_LEN - 1; layer > 0; layer--) {
if (zmk_keymap_layer_active(layer)) { if (zmk_keymap_layer_active(layer)) {
return layer; return layer;
} }
@ -115,8 +133,14 @@ int zmk_keymap_layer_toggle(uint8_t layer) {
return zmk_keymap_layer_activate(layer); return zmk_keymap_layer_activate(layer);
}; };
bool is_active_layer(uint8_t layer, zmk_keymap_layers_state_t layer_state) { int zmk_keymap_layer_to(uint8_t layer) {
return (layer_state & BIT(layer)) == BIT(layer) || layer == _zmk_keymap_layer_default; for (int i = ZMK_KEYMAP_LAYERS_LEN - 1; i >= 0; i--) {
zmk_keymap_layer_deactivate(i);
}
zmk_keymap_layer_activate(layer);
return 0;
} }
int zmk_keymap_apply_position_state(int layer, uint32_t position, bool pressed, int64_t timestamp) { int zmk_keymap_apply_position_state(int layer, uint32_t position, bool pressed, int64_t timestamp) {
@ -150,7 +174,7 @@ int zmk_keymap_position_state_changed(uint32_t position, bool pressed, int64_t t
zmk_keymap_active_behavior_layer[position] = _zmk_keymap_layer_state; zmk_keymap_active_behavior_layer[position] = _zmk_keymap_layer_state;
} }
for (int layer = ZMK_KEYMAP_LAYERS_LEN - 1; layer >= _zmk_keymap_layer_default; layer--) { for (int layer = ZMK_KEYMAP_LAYERS_LEN - 1; layer >= _zmk_keymap_layer_default; layer--) {
if (is_active_layer(layer, zmk_keymap_active_behavior_layer[position])) { if (zmk_keymap_layer_active_with_state(layer, zmk_keymap_active_behavior_layer[position])) {
int ret = zmk_keymap_apply_position_state(layer, position, pressed, timestamp); int ret = zmk_keymap_apply_position_state(layer, position, pressed, timestamp);
if (ret > 0) { if (ret > 0) {
LOG_DBG("behavior processing to continue to next layer"); LOG_DBG("behavior processing to continue to next layer");
@ -171,9 +195,7 @@ int zmk_keymap_position_state_changed(uint32_t position, bool pressed, int64_t t
int zmk_keymap_sensor_triggered(uint8_t sensor_number, const struct device *sensor, int zmk_keymap_sensor_triggered(uint8_t sensor_number, const struct device *sensor,
int64_t timestamp) { int64_t timestamp) {
for (int layer = ZMK_KEYMAP_LAYERS_LEN - 1; layer >= _zmk_keymap_layer_default; layer--) { for (int layer = ZMK_KEYMAP_LAYERS_LEN - 1; layer >= _zmk_keymap_layer_default; layer--) {
if (((_zmk_keymap_layer_state & BIT(layer)) == BIT(layer) || if (zmk_keymap_layer_active(layer) && zmk_sensor_keymap[layer] != NULL) {
layer == _zmk_keymap_layer_default) &&
zmk_sensor_keymap[layer] != NULL) {
struct zmk_behavior_binding *binding = &zmk_sensor_keymap[layer][sensor_number]; struct zmk_behavior_binding *binding = &zmk_sensor_keymap[layer][sensor_number];
const struct device *behavior; const struct device *behavior;
int ret; int ret;

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@ -0,0 +1,22 @@
#include <dt-bindings/zmk/keys.h>
#include <behaviors.dtsi>
#include <dt-bindings/zmk/kscan-mock.h>
/ {
keymap {
compatible = "zmk,keymap";
label ="Default keymap";
default_layer {
bindings = <
&to 0 &to 1
&kp A &kp S>;
};
second_layer {
bindings = <
&to 0 &to 1
&kp J &kp K>;
};
};
};

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@ -0,0 +1,3 @@
s/.*hid_listener_keycode/kp/p
s/.*to_keymap_binding/to/p
s/.*layer_changed/layer_changed/p

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@ -0,0 +1,18 @@
kp_pressed: usage_page 0x07 keycode 0x16 mods 0x00
kp_released: usage_page 0x07 keycode 0x16 mods 0x00
to_pressed: position 1 layer 1
layer_changed: layer 1 state 1
to_released: position 1 layer 1
kp_pressed: usage_page 0x07 keycode 0x0e mods 0x00
kp_released: usage_page 0x07 keycode 0x0e mods 0x00
to_pressed: position 0 layer 0
layer_changed: layer 1 state 0
layer_changed: layer 0 state 1
to_released: position 0 layer 0
kp_pressed: usage_page 0x07 keycode 0x16 mods 0x00
kp_released: usage_page 0x07 keycode 0x16 mods 0x00
to_pressed: position 0 layer 0
to_released: position 0 layer 0
to_pressed: position 1 layer 1
layer_changed: layer 1 state 1
to_released: position 1 layer 1

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@ -0,0 +1,29 @@
#include <dt-bindings/zmk/keys.h>
#include <behaviors.dtsi>
#include <dt-bindings/zmk/kscan-mock.h>
#include "../behavior_keymap.dtsi"
// Press key A
// To layer 1
// Press key J
// To layer 0
// Press key S
// To layer 0 -- does nothing
&kscan {
events = <ZMK_MOCK_PRESS(1,1,10)
ZMK_MOCK_RELEASE(1,1,10)
ZMK_MOCK_PRESS(0,1,10)
ZMK_MOCK_RELEASE(0,1,10)
ZMK_MOCK_PRESS(1,1,10)
ZMK_MOCK_RELEASE(1,1,10)
ZMK_MOCK_PRESS(0,0,10)
ZMK_MOCK_RELEASE(0,0,10)
ZMK_MOCK_PRESS(1,1,10)
ZMK_MOCK_RELEASE(1,1,10)
ZMK_MOCK_PRESS(0,0,10)
ZMK_MOCK_RELEASE(0,0,10)
ZMK_MOCK_PRESS(0,1,10)
ZMK_MOCK_RELEASE(0,1,10)
>;
};

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@ -57,6 +57,21 @@ Example:
&lt LOWER SPACE &lt LOWER SPACE
``` ```
## To Layer
The "to layer" behavior enables a layer and disables _all_ other layers _except_ the default layer.
### Behavior Binding
- Reference: `&to`
- Parameter: The layer number to enable, e.g. `1`
Example:
```
&to 3
```
## Toggle Layer ## Toggle Layer
The "toggle layer" behavior enables a layer until the layer is manually disabled. The "toggle layer" behavior enables a layer until the layer is manually disabled.