(feature) Add &to keycode/behavior (#489)
feat(behaviors): Add `&to` behavior to switch to a layer.
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commit
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12 changed files with 183 additions and 10 deletions
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@ -47,6 +47,7 @@ if ((NOT CONFIG_ZMK_SPLIT) OR CONFIG_ZMK_SPLIT_BLE_ROLE_CENTRAL)
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target_sources(app PRIVATE src/behaviors/behavior_momentary_layer.c)
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target_sources(app PRIVATE src/behaviors/behavior_outputs.c)
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target_sources(app PRIVATE src/behaviors/behavior_toggle_layer.c)
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target_sources(app PRIVATE src/behaviors/behavior_to_layer.c)
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target_sources(app PRIVATE src/behaviors/behavior_transparent.c)
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target_sources(app PRIVATE src/behaviors/behavior_none.c)
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target_sources(app PRIVATE src/behaviors/behavior_sensor_rotate_key_press.c)
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@ -6,6 +6,7 @@
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#include <behaviors/sticky_key.dtsi>
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#include <behaviors/momentary_layer.dtsi>
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#include <behaviors/toggle_layer.dtsi>
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#include <behaviors/to_layer.dtsi>
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#include <behaviors/reset.dtsi>
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#include <behaviors/sensor_rotate_key_press.dtsi>
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#include <behaviors/rgb_underglow.dtsi>
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15
app/dts/behaviors/to_layer.dtsi
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15
app/dts/behaviors/to_layer.dtsi
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@ -0,0 +1,15 @@
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/*
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* Copyright (c) 2020 The ZMK Contributors
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*
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* SPDX-License-Identifier: MIT
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*/
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/ {
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behaviors {
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to: behavior_to_layer {
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compatible = "zmk,behavior-to-layer";
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label = "TO_LAYER";
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#binding-cells = <1>;
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};
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};
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};
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8
app/dts/bindings/behaviors/zmk,behavior-to-layer.yaml
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8
app/dts/bindings/behaviors/zmk,behavior-to-layer.yaml
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@ -0,0 +1,8 @@
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# Copyright (c) 2020 The ZMK Contributors
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# SPDX-License-Identifier: MIT
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description: To Layer
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compatible: "zmk,behavior-to-layer"
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include: one_param.yaml
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@ -15,5 +15,6 @@ uint8_t zmk_keymap_highest_layer_active();
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int zmk_keymap_layer_activate(uint8_t layer);
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int zmk_keymap_layer_deactivate(uint8_t layer);
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int zmk_keymap_layer_toggle(uint8_t layer);
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int zmk_keymap_layer_to(uint8_t layer);
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int zmk_keymap_position_state_changed(uint32_t position, bool pressed, int64_t timestamp);
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38
app/src/behaviors/behavior_to_layer.c
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38
app/src/behaviors/behavior_to_layer.c
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@ -0,0 +1,38 @@
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/*
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* Copyright (c) 2020 The ZMK Contributors
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*
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* SPDX-License-Identifier: MIT
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*/
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#define DT_DRV_COMPAT zmk_behavior_to_layer
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#include <device.h>
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#include <drivers/behavior.h>
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#include <logging/log.h>
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#include <zmk/keymap.h>
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#include <zmk/behavior.h>
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LOG_MODULE_DECLARE(zmk, CONFIG_ZMK_LOG_LEVEL);
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static int behavior_to_init(const struct device *dev) { return 0; };
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static int to_keymap_binding_pressed(struct zmk_behavior_binding *binding,
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struct zmk_behavior_binding_event event) {
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LOG_DBG("position %d layer %d", event.position, binding->param1);
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return zmk_keymap_layer_to(binding->param1);
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}
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static int to_keymap_binding_released(struct zmk_behavior_binding *binding,
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struct zmk_behavior_binding_event event) {
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LOG_DBG("position %d layer %d", event.position, binding->param1);
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return 0;
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}
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static const struct behavior_driver_api behavior_to_driver_api = {
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.binding_pressed = to_keymap_binding_pressed,
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.binding_released = to_keymap_binding_released,
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};
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DEVICE_AND_API_INIT(behavior_to, DT_INST_LABEL(0), behavior_to_init, NULL, NULL, APPLICATION,
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CONFIG_KERNEL_INIT_PRIORITY_DEFAULT, &behavior_to_driver_api);
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@ -78,11 +78,23 @@ static struct zmk_behavior_binding zmk_sensor_keymap[ZMK_KEYMAP_LAYERS_LEN]
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#endif /* ZMK_KEYMAP_HAS_SENSORS */
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static inline int set_layer_state(uint8_t layer, bool state) {
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if (layer >= 32) {
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if (layer >= ZMK_KEYMAP_LAYERS_LEN) {
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return -EINVAL;
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}
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// Default layer should *always* remain active
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if (layer == _zmk_keymap_layer_default && !state) {
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return 0;
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}
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zmk_keymap_layers_state_t old_state = _zmk_keymap_layer_state;
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WRITE_BIT(_zmk_keymap_layer_state, layer, state);
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ZMK_EVENT_RAISE(create_layer_state_changed(layer, state));
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// Don't send state changes unless there was an actual change
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if (old_state != _zmk_keymap_layer_state) {
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LOG_DBG("layer_changed: layer %d state %d", layer, state);
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ZMK_EVENT_RAISE(create_layer_state_changed(layer, state));
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}
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return 0;
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}
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@ -90,12 +102,18 @@ uint8_t zmk_keymap_layer_default() { return _zmk_keymap_layer_default; }
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zmk_keymap_layers_state_t zmk_keymap_layer_state() { return _zmk_keymap_layer_state; }
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bool zmk_keymap_layer_active_with_state(uint8_t layer, zmk_keymap_layers_state_t state_to_test) {
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// The default layer is assumed to be ALWAYS ACTIVE so we include an || here to ensure nobody
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// breaks up that assumption by accident
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return (state_to_test & (BIT(layer))) == (BIT(layer)) || layer == _zmk_keymap_layer_default;
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};
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bool zmk_keymap_layer_active(uint8_t layer) {
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return (_zmk_keymap_layer_state & (BIT(layer))) == (BIT(layer));
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return zmk_keymap_layer_active_with_state(layer, _zmk_keymap_layer_state);
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};
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uint8_t zmk_keymap_highest_layer_active() {
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for (uint8_t layer = 31; layer > 0; layer--) {
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for (uint8_t layer = ZMK_KEYMAP_LAYERS_LEN - 1; layer > 0; layer--) {
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if (zmk_keymap_layer_active(layer)) {
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return layer;
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}
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@ -115,8 +133,14 @@ int zmk_keymap_layer_toggle(uint8_t layer) {
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return zmk_keymap_layer_activate(layer);
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};
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bool is_active_layer(uint8_t layer, zmk_keymap_layers_state_t layer_state) {
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return (layer_state & BIT(layer)) == BIT(layer) || layer == _zmk_keymap_layer_default;
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int zmk_keymap_layer_to(uint8_t layer) {
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for (int i = ZMK_KEYMAP_LAYERS_LEN - 1; i >= 0; i--) {
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zmk_keymap_layer_deactivate(i);
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}
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zmk_keymap_layer_activate(layer);
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return 0;
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}
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int zmk_keymap_apply_position_state(int layer, uint32_t position, bool pressed, int64_t timestamp) {
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@ -150,7 +174,7 @@ int zmk_keymap_position_state_changed(uint32_t position, bool pressed, int64_t t
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zmk_keymap_active_behavior_layer[position] = _zmk_keymap_layer_state;
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}
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for (int layer = ZMK_KEYMAP_LAYERS_LEN - 1; layer >= _zmk_keymap_layer_default; layer--) {
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if (is_active_layer(layer, zmk_keymap_active_behavior_layer[position])) {
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if (zmk_keymap_layer_active_with_state(layer, zmk_keymap_active_behavior_layer[position])) {
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int ret = zmk_keymap_apply_position_state(layer, position, pressed, timestamp);
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if (ret > 0) {
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LOG_DBG("behavior processing to continue to next layer");
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@ -171,9 +195,7 @@ int zmk_keymap_position_state_changed(uint32_t position, bool pressed, int64_t t
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int zmk_keymap_sensor_triggered(uint8_t sensor_number, const struct device *sensor,
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int64_t timestamp) {
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for (int layer = ZMK_KEYMAP_LAYERS_LEN - 1; layer >= _zmk_keymap_layer_default; layer--) {
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if (((_zmk_keymap_layer_state & BIT(layer)) == BIT(layer) ||
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layer == _zmk_keymap_layer_default) &&
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zmk_sensor_keymap[layer] != NULL) {
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if (zmk_keymap_layer_active(layer) && zmk_sensor_keymap[layer] != NULL) {
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struct zmk_behavior_binding *binding = &zmk_sensor_keymap[layer][sensor_number];
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const struct device *behavior;
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int ret;
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22
app/tests/to-layer/behavior_keymap.dtsi
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22
app/tests/to-layer/behavior_keymap.dtsi
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@ -0,0 +1,22 @@
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#include <dt-bindings/zmk/keys.h>
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#include <behaviors.dtsi>
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#include <dt-bindings/zmk/kscan-mock.h>
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/ {
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keymap {
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compatible = "zmk,keymap";
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label ="Default keymap";
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default_layer {
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bindings = <
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&to 0 &to 1
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&kp A &kp S>;
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};
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second_layer {
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bindings = <
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&to 0 &to 1
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&kp J &kp K>;
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};
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};
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};
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3
app/tests/to-layer/normal/events.patterns
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3
app/tests/to-layer/normal/events.patterns
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@ -0,0 +1,3 @@
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s/.*hid_listener_keycode/kp/p
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s/.*to_keymap_binding/to/p
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s/.*layer_changed/layer_changed/p
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app/tests/to-layer/normal/keycode_events.snapshot
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app/tests/to-layer/normal/keycode_events.snapshot
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@ -0,0 +1,18 @@
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kp_pressed: usage_page 0x07 keycode 0x16 mods 0x00
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kp_released: usage_page 0x07 keycode 0x16 mods 0x00
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to_pressed: position 1 layer 1
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layer_changed: layer 1 state 1
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to_released: position 1 layer 1
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kp_pressed: usage_page 0x07 keycode 0x0e mods 0x00
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kp_released: usage_page 0x07 keycode 0x0e mods 0x00
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to_pressed: position 0 layer 0
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layer_changed: layer 1 state 0
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layer_changed: layer 0 state 1
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to_released: position 0 layer 0
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kp_pressed: usage_page 0x07 keycode 0x16 mods 0x00
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kp_released: usage_page 0x07 keycode 0x16 mods 0x00
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to_pressed: position 0 layer 0
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to_released: position 0 layer 0
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to_pressed: position 1 layer 1
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layer_changed: layer 1 state 1
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to_released: position 1 layer 1
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29
app/tests/to-layer/normal/native_posix.keymap
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app/tests/to-layer/normal/native_posix.keymap
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#include <dt-bindings/zmk/keys.h>
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#include <behaviors.dtsi>
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#include <dt-bindings/zmk/kscan-mock.h>
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#include "../behavior_keymap.dtsi"
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// Press key A
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// To layer 1
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// Press key J
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// To layer 0
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// Press key S
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// To layer 0 -- does nothing
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&kscan {
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events = <ZMK_MOCK_PRESS(1,1,10)
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ZMK_MOCK_RELEASE(1,1,10)
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ZMK_MOCK_PRESS(0,1,10)
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ZMK_MOCK_RELEASE(0,1,10)
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ZMK_MOCK_PRESS(1,1,10)
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ZMK_MOCK_RELEASE(1,1,10)
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ZMK_MOCK_PRESS(0,0,10)
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ZMK_MOCK_RELEASE(0,0,10)
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ZMK_MOCK_PRESS(1,1,10)
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ZMK_MOCK_RELEASE(1,1,10)
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ZMK_MOCK_PRESS(0,0,10)
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ZMK_MOCK_RELEASE(0,0,10)
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ZMK_MOCK_PRESS(0,1,10)
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ZMK_MOCK_RELEASE(0,1,10)
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>;
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};
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@ -57,6 +57,21 @@ Example:
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< LOWER SPACE
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```
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## To Layer
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The "to layer" behavior enables a layer and disables _all_ other layers _except_ the default layer.
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### Behavior Binding
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- Reference: `&to`
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- Parameter: The layer number to enable, e.g. `1`
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Example:
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```
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&to 3
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```
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## Toggle Layer
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The "toggle layer" behavior enables a layer until the layer is manually disabled.
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