feat(keymap): allow users to toggle layers
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7 changed files with 79 additions and 0 deletions
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@ -38,6 +38,7 @@ target_sources(app PRIVATE src/behaviors/behavior_key_press.c)
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target_sources(app PRIVATE src/behaviors/behavior_reset.c)
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target_sources(app PRIVATE src/behaviors/behavior_reset.c)
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target_sources(app PRIVATE src/behaviors/behavior_mod_tap.c)
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target_sources(app PRIVATE src/behaviors/behavior_mod_tap.c)
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target_sources(app PRIVATE src/behaviors/behavior_momentary_layer.c)
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target_sources(app PRIVATE src/behaviors/behavior_momentary_layer.c)
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target_sources(app PRIVATE src/behaviors/behavior_toggle_layer.c)
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target_sources(app PRIVATE src/behaviors/behavior_transparent.c)
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target_sources(app PRIVATE src/behaviors/behavior_transparent.c)
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target_sources(app PRIVATE src/behaviors/behavior_sensor_rotate_key_press.c)
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target_sources(app PRIVATE src/behaviors/behavior_sensor_rotate_key_press.c)
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target_sources_ifdef(CONFIG_ZMK_RGB_UNDERGLOW app PRIVATE src/behaviors/behavior_rgb_underglow.c)
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target_sources_ifdef(CONFIG_ZMK_RGB_UNDERGLOW app PRIVATE src/behaviors/behavior_rgb_underglow.c)
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@ -2,6 +2,7 @@
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#include <behaviors/transparent.dtsi>
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#include <behaviors/transparent.dtsi>
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#include <behaviors/mod_tap.dtsi>
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#include <behaviors/mod_tap.dtsi>
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#include <behaviors/momentary_layer.dtsi>
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#include <behaviors/momentary_layer.dtsi>
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#include <behaviors/toggle_layer.dtsi>
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#include <behaviors/reset.dtsi>
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#include <behaviors/reset.dtsi>
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#include <behaviors/sensor_rotate_key_press.dtsi>
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#include <behaviors/sensor_rotate_key_press.dtsi>
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#include <behaviors/rgb_underglow.dtsi>
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#include <behaviors/rgb_underglow.dtsi>
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9
app/dts/behaviors/toggle_layer.dtsi
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9
app/dts/behaviors/toggle_layer.dtsi
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@ -0,0 +1,9 @@
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/ {
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behaviors {
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tog: behavior_toggle_layer {
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compatible = "zmk,behavior-toggle-layer";
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label = "TOGGLE_LAYER";
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#binding-cells = <1>;
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};
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};
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};
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@ -0,0 +1,8 @@
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# Copyright (c) 2020, Cody McGinnis <brainwart@gmail.com>
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# SPDX-License-Identifier: MIT
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description: Toggle Layer
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compatible: "zmk,behavior-toggle-layer"
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include: one_param.yaml
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@ -1,5 +1,6 @@
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#pragma once
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#pragma once
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bool zmk_keymap_layer_active(u8_t layer);
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int zmk_keymap_layer_activate(u8_t layer);
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int zmk_keymap_layer_activate(u8_t layer);
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int zmk_keymap_layer_deactivate(u8_t layer);
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int zmk_keymap_layer_deactivate(u8_t layer);
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54
app/src/behaviors/behavior_toggle_layer.c
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54
app/src/behaviors/behavior_toggle_layer.c
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@ -0,0 +1,54 @@
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/*
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* Copyright (c) 2020 Cody McGinnis <brainwart@gmail.com>
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*
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* SPDX-License-Identifier: MIT
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*/
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#define DT_DRV_COMPAT zmk_behavior_toggle_layer
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#include <device.h>
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#include <drivers/behavior.h>
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#include <logging/log.h>
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#include <zmk/keymap.h>
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LOG_MODULE_DECLARE(zmk, CONFIG_ZMK_LOG_LEVEL);
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struct behavior_tog_config { };
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struct behavior_tog_data { };
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static int behavior_tog_init(struct device *dev)
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{
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return 0;
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};
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static int tog_keymap_binding_pressed(struct device *dev, u32_t position, u32_t layer, u32_t _)
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{
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LOG_DBG("position %d layer %d current %d", position, layer, zmk_keymap_layer_active(layer));
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if (zmk_keymap_layer_active(layer))
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return zmk_keymap_layer_deactivate(layer);
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return zmk_keymap_layer_activate(layer);
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}
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static int tog_keymap_binding_released(struct device *dev, u32_t position, u32_t layer, u32_t _)
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{
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return 0;
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}
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static const struct behavior_driver_api behavior_tog_driver_api = {
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.binding_pressed = tog_keymap_binding_pressed,
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.binding_released = tog_keymap_binding_released,
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};
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static const struct behavior_tog_config behavior_tog_config = {};
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static struct behavior_tog_data behavior_tog_data;
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DEVICE_AND_API_INIT(behavior_tog, DT_INST_LABEL(0), behavior_tog_init,
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&behavior_tog_data,
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&behavior_tog_config,
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APPLICATION, CONFIG_KERNEL_INIT_PRIORITY_DEFAULT,
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&behavior_tog_driver_api);
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@ -76,6 +76,11 @@ static struct zmk_behavior_binding zmk_sensor_keymap[ZMK_KEYMAP_LAYERS_LEN][ZMK_
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WRITE_BIT(zmk_keymap_layer_state, layer, state); \
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WRITE_BIT(zmk_keymap_layer_state, layer, state); \
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return 0;
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return 0;
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bool zmk_keymap_layer_active(u8_t layer)
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{
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return (zmk_keymap_layer_state & (BIT(layer))) == (BIT(layer));
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};
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int zmk_keymap_layer_activate(u8_t layer)
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int zmk_keymap_layer_activate(u8_t layer)
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{
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{
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SET_LAYER_STATE(layer, true);
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SET_LAYER_STATE(layer, true);
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