fix(behavior): Properly break in decision switch statement.
Co-authored-by: jding <jding@roblox.com>
This commit is contained in:
parent
19ee7849f8
commit
73fd4b9230
1 changed files with 3 additions and 0 deletions
|
@ -413,10 +413,13 @@ static void decide_hold_tap(struct active_hold_tap *hold_tap,
|
||||||
switch (hold_tap->config->flavor) {
|
switch (hold_tap->config->flavor) {
|
||||||
case FLAVOR_HOLD_PREFERRED:
|
case FLAVOR_HOLD_PREFERRED:
|
||||||
decide_hold_preferred(hold_tap, decision_moment);
|
decide_hold_preferred(hold_tap, decision_moment);
|
||||||
|
break;
|
||||||
case FLAVOR_BALANCED:
|
case FLAVOR_BALANCED:
|
||||||
decide_balanced(hold_tap, decision_moment);
|
decide_balanced(hold_tap, decision_moment);
|
||||||
|
break;
|
||||||
case FLAVOR_TAP_PREFERRED:
|
case FLAVOR_TAP_PREFERRED:
|
||||||
decide_tap_preferred(hold_tap, decision_moment);
|
decide_tap_preferred(hold_tap, decision_moment);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hold_tap->status == STATUS_UNDECIDED) {
|
if (hold_tap->status == STATUS_UNDECIDED) {
|
||||||
|
|
Loading…
Reference in a new issue