Merge pull request #29 from petejohanson/build/zmk-config-initial-work

Initial refactor to have a shield/board have one default keymap.
This commit is contained in:
Pete Johanson 2020-06-17 09:40:28 -04:00 committed by GitHub
commit 6e111f4676
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 147 additions and 105 deletions

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@ -12,9 +12,9 @@ list(APPEND ZEPHYR_EXTRA_MODULES
) )
list(APPEND SYSCALL_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/drivers/zephyr) list(APPEND SYSCALL_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/drivers/zephyr)
include(cmake/keymap.cmake) include(cmake/zmk_config.cmake)
find_package(Zephyr) find_package(Zephyr REQUIRED HINTS ../zephyr)
project(zmk) project(zmk)

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@ -0,0 +1,9 @@
#include <dt-bindings/zmk/keys.h>
#define DEFAULT 0
#define RAISE 1
#define LOWER 2
#define CC_RAIS ZC_CSTM(RAISE)
#define CC_LOWR ZC_CSTM(LOWER)

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@ -10,22 +10,22 @@ bool zmk_handle_key_user(struct zmk_key_event *key_event)
case CC_LOWR: case CC_LOWR:
if (key_event->pressed) if (key_event->pressed)
{ {
zmk_keymap_layer_activate(1); zmk_keymap_layer_activate(LOWER);
} }
else else
{ {
zmk_keymap_layer_deactivate(1); zmk_keymap_layer_deactivate(LOWER);
} }
return false; return false;
case CC_RAIS: case CC_RAIS:
if (key_event->pressed) if (key_event->pressed)
{ {
zmk_keymap_layer_activate(2); zmk_keymap_layer_activate(RAISE);
} }
else else
{ {
zmk_keymap_layer_deactivate(2); zmk_keymap_layer_deactivate(RAISE);
} }
return false; return false;
} }

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@ -1,5 +0,0 @@
#include <dt-bindings/zmk/keys.h>
#define CC_RAIS ZC_CSTM(1)
#define CC_LOWR ZC_CSTM(2)

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@ -1,94 +0,0 @@
get_property(cached_keymap_value CACHE KEYMAP PROPERTY VALUE)
# There are actually 4 sources, the three user input sources, and the
# previously used value (CACHED_KEYMAP). The previously used value has
# precedence, and if we detect that the user is trying to change the
# value we give him a warning about needing to clean the build
# directory to be able to change keymaps.
set(keymap_cli_argument ${cached_keymap_value}) # Either new or old
if(keymap_cli_argument STREQUAL CACHED_KEYMAP)
# We already have a CACHED_KEYMAP so there is no new input on the CLI
unset(keymap_cli_argument)
endif()
set(keymap_app_cmake_lists ${KEYMAP})
if(cached_keymap_value STREQUAL KEYMAP)
# The app build scripts did not set a default, The KEYMAP we are
# reading is the cached value from the CLI
unset(keymap_app_cmake_lists)
endif()
if(CACHED_KEYMAP)
# Warn the user if it looks like he is trying to change the keymap
# without cleaning first
if(keymap_cli_argument)
if(NOT (CACHED_KEYMAP STREQUAL keymap_cli_argument))
message(WARNING "The build directory must be cleaned pristinely when changing keymaps")
# TODO: Support changing keymaps without requiring a clean build
endif()
endif()
set(KEYMAP ${CACHED_KEYMAP})
elseif(keymap_cli_argument)
set(KEYMAP ${keymap_cli_argument})
elseif(DEFINED ENV{KEYMAP})
set(KEYMAP $ENV{KEYMAP})
elseif(keymap_app_cmake_lists)
set(KEYMAP ${keymap_app_cmake_lists})
else()
set(KEYMAP default)
message(STATUS "KEYMAP defaulted to 'default'")
endif()
message(STATUS "Keymap: ${KEYMAP}")
# Store the selected keymap in the cache
set(CACHED_KEYMAP ${KEYMAP} CACHE STRING "Selected keymap")
set(ZMK_APP_DIR ${CMAKE_CURRENT_SOURCE_DIR})
list(APPEND KEYMAP_DIRS ${ZMK_APP_DIR}/keymaps)
foreach(root ${BOARD_ROOT})
find_path(BOARD_DIR
NAMES ${BOARD}_defconfig
PATHS ${root}/boards/*/*
NO_DEFAULT_PATH
)
if(BOARD_DIR)
list(APPEND KEYMAP_DIRS ${BOARD_DIR}/keymaps)
endif()
if(DEFINED SHIELD)
find_path(shields_refs_list
NAMES ${SHIELD}.overlay
PATHS ${root}/boards/shields/*
NO_DEFAULT_PATH
)
foreach(shield_path ${shields_refs_list})
list(APPEND KEYMAP_DIRS ${shield_path}/keymaps)
endforeach()
endif()
endforeach()
find_path(BASE_KEYMAPS_DIR
NAMES ${KEYMAP}/keymap.overlay
PATHS ${KEYMAP_DIRS}
NO_DEFAULT_PATH
)
if (BASE_KEYMAPS_DIR)
set(KEYMAP_DIR "${BASE_KEYMAPS_DIR}/${KEYMAP}" CACHE STRING "Selected keymap directory")
message(STATUS "Using keymap directory: ${KEYMAP_DIR}/")
# Used to let local imports of custom keycodes work as expected
list(APPEND DTS_ROOT ${KEYMAP_DIR})
if (EXISTS "${KEYMAP_DIR}/include")
include_directories("${KEYMAP_DIR}/include")
endif()
set(DTC_OVERLAY_FILE ${KEYMAP_DIR}/keymap.overlay)
endif()

132
app/cmake/zmk_config.cmake Normal file
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@ -0,0 +1,132 @@
# TODO: Check for env or command line "ZMK_CONFIG" setting.
# * That directory should load
# * defconfigs,
# * .conf file,
# * single overlay,
# * or per board/shield.
get_property(cached_user_config_value CACHE ZMK_CONFIG PROPERTY VALUE)
set(user_config_cli_argument ${cached_user_config_value}) # Either new or old
if(user_config_cli_argument STREQUAL CACHED_ZMK_CONFIG)
# We already have a CACHED_ZMK_CONFIG so there is no new input on the CLI
unset(user_config_cli_argument)
endif()
set(user_config_app_cmake_lists ${ZMK_CONFIG})
if(cached_user_config_value STREQUAL ZMK_CONFIG)
# The app build scripts did not set a default, The ZMK_CONFIG we are
# reading is the cached value from the CLI
unset(user_config_app_cmake_lists)
endif()
if(CACHED_ZMK_CONFIG)
# Warn the user if it looks like he is trying to change the user_config
# without cleaning first
if(user_config_cli_argument)
if(NOT (CACHED_ZMK_CONFIG STREQUAL user_config_cli_argument))
message(WARNING "The build directory must be cleaned pristinely when changing user ZMK config")
endif()
endif()
set(ZMK_CONFIG ${CACHED_ZMK_CONFIG})
elseif(user_config_cli_argument)
set(ZMK_CONFIG ${user_config_cli_argument})
elseif(DEFINED ENV{ZMK_CONFIG})
set(ZMK_CONFIG $ENV{ZMK_CONFIG})
elseif(user_config_app_cmake_lists)
set(ZMK_CONFIG ${user_config_app_cmake_lists})
endif()
# Store the selected user_config in the cache
set(CACHED_ZMK_CONFIG ${ZMK_CONFIG} CACHE STRING "Selected user ZMK config")
foreach(root ${BOARD_ROOT})
find_path(BOARD_DIR
NAMES ${BOARD}_defconfig
PATHS ${root}/boards/*/*
NO_DEFAULT_PATH
)
if(BOARD_DIR)
if (EXISTS "${BOARD_DIR}/keymap")
list(APPEND KEYMAP_DIRS ${BOARD_DIR}/keymap)
endif()
endif()
if(DEFINED SHIELD)
find_path(shields_refs_list
NAMES ${SHIELD}.overlay
PATHS ${root}/boards/shields/*
NO_DEFAULT_PATH
)
foreach(shield_path ${shields_refs_list})
if (EXISTS "${shield_path}/keymap")
list(APPEND KEYMAP_DIRS ${shield_path}/keymap)
endif()
endforeach()
endif()
endforeach()
find_path(BASE_KEYMAPS_DIR
NAMES ${KEYMAP}/keymap.overlay
PATHS ${KEYMAP_DIRS}
NO_DEFAULT_PATH
)
if (BASE_KEYMAPS_DIR)
set(KEYMAP_DIR "${BASE_KEYMAPS_DIR}/${KEYMAP}" CACHE STRING "Selected keymap directory")
message(STATUS "Keyboard Base Keymap: ${KEYMAP_DIR}/")
# Used to let local imports of custom keycodes work as expected
list(APPEND DTS_ROOT ${KEYMAP_DIR})
if (EXISTS "${KEYMAP_DIR}/include")
include_directories("${KEYMAP_DIR}/include")
endif()
list(APPEND ZMK_DTC_FILES "${KEYMAP_DIR}/keymap.overlay")
endif()
if (ZMK_CONFIG)
if (EXISTS "${ZMK_CONFIG}")
message(STATUS "ZMK Config directory: ${ZMK_CONFIG}")
list(APPEND DTS_ROOT ${ZMK_CONFIG})
if (EXISTS "${ZMK_CONFIG}/include")
include_directories("${ZMK_CONFIG}/include")
endif()
if (SHIELD)
list(APPEND overlay_candidates "${ZMK_CONFIG}/${SHIELD}_${BOARD}.overlay")
list(APPEND overlay_candidates "${ZMK_CONFIG}/${SHIELD}.overlay")
list(APPEND config_candidates "${ZMK_CONFIG}/${SHIELD}_${BOARD}.conf")
list(APPEND config_candidates "${ZMK_CONFIG}/${SHIELD}.conf")
endif()
# TODO: Board revisions?
list(APPEND overlay_candidates "${ZMK_CONFIG}/${BOARD}.overlay")
list(APPEND overlay_candidates "${ZMK_CONFIG}/default.overlay")
list(APPEND config_candidates "${ZMK_CONFIG}/${BOARD}.conf")
list(APPEND config_candidates "${ZMK_CONFIG}/default.conf")
foreach(overlay ${overlay_candidates})
if (EXISTS "${overlay}")
message(STATUS "ZMK Config devicetree overlay: ${overlay}")
list(APPEND ZMK_DTC_FILES "${overlay}")
break()
endif()
endforeach()
foreach(conf ${config_candidates})
if (EXISTS "${conf}")
message(STATUS "ZMK Config Kconfig: ${overlay}")
set(CONF_FILE "${conf}")
break()
endif()
endforeach()
else()
message(WARNING "Unable to locate ZMK config at: ${ZMK_CONFIG}")
endif()
endif()
if (ZMK_DTC_FILES)
string(REPLACE ";" " " DTC_OVERLAY_FILE "${ZMK_DTC_FILES}")
endif()