diff --git a/app/src/keymap.c b/app/src/keymap.c index ee6e370d..57cdad6e 100644 --- a/app/src/keymap.c +++ b/app/src/keymap.c @@ -51,10 +51,10 @@ static u8_t zmk_keymap_layer_default = 0; // State -// When a behavior handles a key position "down" event, we record that layer +// When a behavior handles a key position "down" event, we record the layer state // here so that even if that layer is deactivated before the "up", event, we // still send the release event to the behavior in that layer also. -static u8_t zmk_keymap_active_behavior_layer[ZMK_KEYMAP_LEN]; +static u32_t zmk_keymap_active_behavior_layer[ZMK_KEYMAP_LEN]; static struct zmk_behavior_binding zmk_keymap[ZMK_KEYMAP_LAYERS_LEN][ZMK_KEYMAP_LEN] = { DT_INST_FOREACH_CHILD(0, TRANSFORMED_LAYER) @@ -101,47 +101,51 @@ int zmk_keymap_layer_toggle(u8_t layer) return zmk_keymap_layer_activate(layer); }; -bool is_active_position(u32_t position, u8_t layer) +bool is_active_layer(u8_t layer, u32_t layer_state) { - return (zmk_keymap_layer_state & BIT(layer)) == BIT(layer) - || layer == zmk_keymap_layer_default - || zmk_keymap_active_behavior_layer[position] == layer; + return (layer_state & BIT(layer)) == BIT(layer) + || layer == zmk_keymap_layer_default; } +int zmk_keymap_apply_position_state(int layer, u32_t position, bool pressed) +{ + struct zmk_behavior_binding *binding = &zmk_keymap[layer][position]; + struct device *behavior; + + LOG_DBG("layer: %d position: %d, binding name: %s", layer, position, log_strdup(binding->behavior_dev)); + + behavior = device_get_binding(binding->behavior_dev); + + if (!behavior) { + LOG_DBG("No behavior assigned to %d on layer %d", position, layer); + return 1; + } + + if (pressed) { + return behavior_keymap_binding_pressed(behavior, position, binding->param1, binding->param2); + } else { + return behavior_keymap_binding_released(behavior, position, binding->param1, binding->param2); + } +} + int zmk_keymap_position_state_changed(u32_t position, bool pressed) { for (int layer = ZMK_KEYMAP_LAYERS_LEN - 1; layer >= zmk_keymap_layer_default; layer--) { - if (is_active_position(position, layer)) + u32_t layer_state = pressed ? zmk_keymap_layer_state : zmk_keymap_active_behavior_layer[position]; + if (is_active_layer(layer, layer_state)) { - struct zmk_behavior_binding *binding = &zmk_keymap[layer][position]; - struct device *behavior; - int ret; + int ret = zmk_keymap_apply_position_state(layer, position, pressed); - LOG_DBG("layer: %d position: %d, binding name: %s", layer, position, log_strdup(binding->behavior_dev)); - - behavior = device_get_binding(binding->behavior_dev); - - if (!behavior) { - LOG_DBG("No behavior assigned to %d on layer %d", position, layer); - continue; - } - if (pressed) { - ret = behavior_keymap_binding_pressed(behavior, position, binding->param1, binding->param2); - } else { - ret = behavior_keymap_binding_released(behavior, position, binding->param1, binding->param2); - } - + zmk_keymap_active_behavior_layer[position] = zmk_keymap_layer_state; if (ret > 0) { LOG_DBG("behavior processing to continue to next layer"); continue; } else if (ret < 0) { LOG_DBG("Behavior returned error: %d", ret); - zmk_keymap_active_behavior_layer[position] = 0; return ret; } else { - zmk_keymap_active_behavior_layer[position] = pressed ? layer : 0; return ret; } }