Initial refactor to have a shield/board have one default keymap.
* Start of work of focusing on out-of-tree user keymaps. Add ZMK_CONFIG support. * General external configuration supported via ZMK_CONFIG, which should point to a configuration directory. * Priority order of overlay files to select. * ${SHIELD}_${BOARD}.overlay * ${SHIELD}.overlay * ${BOARD}.overlay * default.overlay * Equivalent search order for .conf files for initial Kconfig values.
This commit is contained in:
parent
500232bb83
commit
583839afce
10 changed files with 147 additions and 105 deletions
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@ -12,9 +12,9 @@ list(APPEND ZEPHYR_EXTRA_MODULES
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)
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list(APPEND SYSCALL_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/drivers/zephyr)
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include(cmake/keymap.cmake)
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include(cmake/zmk_config.cmake)
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find_package(Zephyr)
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find_package(Zephyr REQUIRED HINTS ../zephyr)
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project(zmk)
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@ -0,0 +1,9 @@
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#include <dt-bindings/zmk/keys.h>
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#define DEFAULT 0
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#define RAISE 1
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#define LOWER 2
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#define CC_RAIS ZC_CSTM(RAISE)
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#define CC_LOWR ZC_CSTM(LOWER)
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@ -10,22 +10,22 @@ bool zmk_handle_key_user(struct zmk_key_event *key_event)
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case CC_LOWR:
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if (key_event->pressed)
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{
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zmk_keymap_layer_activate(1);
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zmk_keymap_layer_activate(LOWER);
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}
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else
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{
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zmk_keymap_layer_deactivate(1);
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zmk_keymap_layer_deactivate(LOWER);
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}
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return false;
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case CC_RAIS:
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if (key_event->pressed)
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{
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zmk_keymap_layer_activate(2);
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zmk_keymap_layer_activate(RAISE);
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}
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else
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{
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zmk_keymap_layer_deactivate(2);
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zmk_keymap_layer_deactivate(RAISE);
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}
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return false;
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}
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@ -1,5 +0,0 @@
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#include <dt-bindings/zmk/keys.h>
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#define CC_RAIS ZC_CSTM(1)
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#define CC_LOWR ZC_CSTM(2)
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@ -1,94 +0,0 @@
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get_property(cached_keymap_value CACHE KEYMAP PROPERTY VALUE)
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# There are actually 4 sources, the three user input sources, and the
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# previously used value (CACHED_KEYMAP). The previously used value has
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# precedence, and if we detect that the user is trying to change the
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# value we give him a warning about needing to clean the build
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# directory to be able to change keymaps.
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set(keymap_cli_argument ${cached_keymap_value}) # Either new or old
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if(keymap_cli_argument STREQUAL CACHED_KEYMAP)
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# We already have a CACHED_KEYMAP so there is no new input on the CLI
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unset(keymap_cli_argument)
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endif()
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set(keymap_app_cmake_lists ${KEYMAP})
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if(cached_keymap_value STREQUAL KEYMAP)
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# The app build scripts did not set a default, The KEYMAP we are
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# reading is the cached value from the CLI
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unset(keymap_app_cmake_lists)
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endif()
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if(CACHED_KEYMAP)
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# Warn the user if it looks like he is trying to change the keymap
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# without cleaning first
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if(keymap_cli_argument)
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if(NOT (CACHED_KEYMAP STREQUAL keymap_cli_argument))
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message(WARNING "The build directory must be cleaned pristinely when changing keymaps")
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# TODO: Support changing keymaps without requiring a clean build
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endif()
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endif()
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set(KEYMAP ${CACHED_KEYMAP})
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elseif(keymap_cli_argument)
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set(KEYMAP ${keymap_cli_argument})
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elseif(DEFINED ENV{KEYMAP})
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set(KEYMAP $ENV{KEYMAP})
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elseif(keymap_app_cmake_lists)
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set(KEYMAP ${keymap_app_cmake_lists})
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else()
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set(KEYMAP default)
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message(STATUS "KEYMAP defaulted to 'default'")
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endif()
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message(STATUS "Keymap: ${KEYMAP}")
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# Store the selected keymap in the cache
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set(CACHED_KEYMAP ${KEYMAP} CACHE STRING "Selected keymap")
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set(ZMK_APP_DIR ${CMAKE_CURRENT_SOURCE_DIR})
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list(APPEND KEYMAP_DIRS ${ZMK_APP_DIR}/keymaps)
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foreach(root ${BOARD_ROOT})
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find_path(BOARD_DIR
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NAMES ${BOARD}_defconfig
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PATHS ${root}/boards/*/*
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NO_DEFAULT_PATH
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)
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if(BOARD_DIR)
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list(APPEND KEYMAP_DIRS ${BOARD_DIR}/keymaps)
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endif()
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if(DEFINED SHIELD)
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find_path(shields_refs_list
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NAMES ${SHIELD}.overlay
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PATHS ${root}/boards/shields/*
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NO_DEFAULT_PATH
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)
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foreach(shield_path ${shields_refs_list})
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list(APPEND KEYMAP_DIRS ${shield_path}/keymaps)
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endforeach()
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endif()
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endforeach()
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find_path(BASE_KEYMAPS_DIR
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NAMES ${KEYMAP}/keymap.overlay
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PATHS ${KEYMAP_DIRS}
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NO_DEFAULT_PATH
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)
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if (BASE_KEYMAPS_DIR)
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set(KEYMAP_DIR "${BASE_KEYMAPS_DIR}/${KEYMAP}" CACHE STRING "Selected keymap directory")
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message(STATUS "Using keymap directory: ${KEYMAP_DIR}/")
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# Used to let local imports of custom keycodes work as expected
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list(APPEND DTS_ROOT ${KEYMAP_DIR})
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if (EXISTS "${KEYMAP_DIR}/include")
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include_directories("${KEYMAP_DIR}/include")
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endif()
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set(DTC_OVERLAY_FILE ${KEYMAP_DIR}/keymap.overlay)
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endif()
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132
app/cmake/zmk_config.cmake
Normal file
132
app/cmake/zmk_config.cmake
Normal file
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@ -0,0 +1,132 @@
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# TODO: Check for env or command line "ZMK_CONFIG" setting.
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# * That directory should load
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# * defconfigs,
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# * .conf file,
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# * single overlay,
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# * or per board/shield.
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get_property(cached_user_config_value CACHE ZMK_CONFIG PROPERTY VALUE)
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set(user_config_cli_argument ${cached_user_config_value}) # Either new or old
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if(user_config_cli_argument STREQUAL CACHED_ZMK_CONFIG)
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# We already have a CACHED_ZMK_CONFIG so there is no new input on the CLI
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unset(user_config_cli_argument)
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endif()
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set(user_config_app_cmake_lists ${ZMK_CONFIG})
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if(cached_user_config_value STREQUAL ZMK_CONFIG)
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# The app build scripts did not set a default, The ZMK_CONFIG we are
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# reading is the cached value from the CLI
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unset(user_config_app_cmake_lists)
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endif()
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if(CACHED_ZMK_CONFIG)
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# Warn the user if it looks like he is trying to change the user_config
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# without cleaning first
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if(user_config_cli_argument)
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if(NOT (CACHED_ZMK_CONFIG STREQUAL user_config_cli_argument))
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message(WARNING "The build directory must be cleaned pristinely when changing user ZMK config")
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endif()
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endif()
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set(ZMK_CONFIG ${CACHED_ZMK_CONFIG})
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elseif(user_config_cli_argument)
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set(ZMK_CONFIG ${user_config_cli_argument})
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elseif(DEFINED ENV{ZMK_CONFIG})
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set(ZMK_CONFIG $ENV{ZMK_CONFIG})
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elseif(user_config_app_cmake_lists)
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set(ZMK_CONFIG ${user_config_app_cmake_lists})
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endif()
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# Store the selected user_config in the cache
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set(CACHED_ZMK_CONFIG ${ZMK_CONFIG} CACHE STRING "Selected user ZMK config")
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foreach(root ${BOARD_ROOT})
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find_path(BOARD_DIR
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NAMES ${BOARD}_defconfig
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PATHS ${root}/boards/*/*
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NO_DEFAULT_PATH
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)
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if(BOARD_DIR)
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if (EXISTS "${BOARD_DIR}/keymap")
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list(APPEND KEYMAP_DIRS ${BOARD_DIR}/keymap)
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endif()
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endif()
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if(DEFINED SHIELD)
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find_path(shields_refs_list
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NAMES ${SHIELD}.overlay
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PATHS ${root}/boards/shields/*
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NO_DEFAULT_PATH
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)
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foreach(shield_path ${shields_refs_list})
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if (EXISTS "${shield_path}/keymap")
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list(APPEND KEYMAP_DIRS ${shield_path}/keymap)
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endif()
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endforeach()
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endif()
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endforeach()
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find_path(BASE_KEYMAPS_DIR
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NAMES ${KEYMAP}/keymap.overlay
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PATHS ${KEYMAP_DIRS}
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NO_DEFAULT_PATH
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)
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if (BASE_KEYMAPS_DIR)
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set(KEYMAP_DIR "${BASE_KEYMAPS_DIR}/${KEYMAP}" CACHE STRING "Selected keymap directory")
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message(STATUS "Keyboard Base Keymap: ${KEYMAP_DIR}/")
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# Used to let local imports of custom keycodes work as expected
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list(APPEND DTS_ROOT ${KEYMAP_DIR})
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if (EXISTS "${KEYMAP_DIR}/include")
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include_directories("${KEYMAP_DIR}/include")
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endif()
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list(APPEND ZMK_DTC_FILES "${KEYMAP_DIR}/keymap.overlay")
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endif()
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if (ZMK_CONFIG)
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if (EXISTS "${ZMK_CONFIG}")
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message(STATUS "ZMK Config directory: ${ZMK_CONFIG}")
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list(APPEND DTS_ROOT ${ZMK_CONFIG})
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if (EXISTS "${ZMK_CONFIG}/include")
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include_directories("${ZMK_CONFIG}/include")
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endif()
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if (SHIELD)
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list(APPEND overlay_candidates "${ZMK_CONFIG}/${SHIELD}_${BOARD}.overlay")
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list(APPEND overlay_candidates "${ZMK_CONFIG}/${SHIELD}.overlay")
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list(APPEND config_candidates "${ZMK_CONFIG}/${SHIELD}_${BOARD}.conf")
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list(APPEND config_candidates "${ZMK_CONFIG}/${SHIELD}.conf")
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endif()
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# TODO: Board revisions?
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list(APPEND overlay_candidates "${ZMK_CONFIG}/${BOARD}.overlay")
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list(APPEND overlay_candidates "${ZMK_CONFIG}/default.overlay")
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list(APPEND config_candidates "${ZMK_CONFIG}/${BOARD}.conf")
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list(APPEND config_candidates "${ZMK_CONFIG}/default.conf")
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foreach(overlay ${overlay_candidates})
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if (EXISTS "${overlay}")
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message(STATUS "ZMK Config devicetree overlay: ${overlay}")
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list(APPEND ZMK_DTC_FILES "${overlay}")
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break()
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endif()
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endforeach()
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foreach(conf ${config_candidates})
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if (EXISTS "${conf}")
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message(STATUS "ZMK Config Kconfig: ${overlay}")
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set(CONF_FILE "${conf}")
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break()
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endif()
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endforeach()
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else()
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message(WARNING "Unable to locate ZMK config at: ${ZMK_CONFIG}")
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endif()
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endif()
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if (ZMK_DTC_FILES)
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string(REPLACE ";" " " DTC_OVERLAY_FILE "${ZMK_DTC_FILES}")
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endif()
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