Merge pull request #126 from BrainWart/fix-layer-release
Fix keys not releasing when layers change
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commit
4202db5a01
1 changed files with 30 additions and 26 deletions
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@ -51,10 +51,10 @@ static u8_t zmk_keymap_layer_default = 0;
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// State
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// When a behavior handles a key position "down" event, we record that layer
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// When a behavior handles a key position "down" event, we record the layer state
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// here so that even if that layer is deactivated before the "up", event, we
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// still send the release event to the behavior in that layer also.
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static u8_t zmk_keymap_active_behavior_layer[ZMK_KEYMAP_LEN];
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static u32_t zmk_keymap_active_behavior_layer[ZMK_KEYMAP_LEN];
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static struct zmk_behavior_binding zmk_keymap[ZMK_KEYMAP_LAYERS_LEN][ZMK_KEYMAP_LEN] = {
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DT_INST_FOREACH_CHILD(0, TRANSFORMED_LAYER)
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@ -101,47 +101,51 @@ int zmk_keymap_layer_toggle(u8_t layer)
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return zmk_keymap_layer_activate(layer);
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};
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bool is_active_position(u32_t position, u8_t layer)
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bool is_active_layer(u8_t layer, u32_t layer_state)
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{
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return (zmk_keymap_layer_state & BIT(layer)) == BIT(layer)
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|| layer == zmk_keymap_layer_default
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|| zmk_keymap_active_behavior_layer[position] == layer;
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return (layer_state & BIT(layer)) == BIT(layer)
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|| layer == zmk_keymap_layer_default;
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}
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int zmk_keymap_apply_position_state(int layer, u32_t position, bool pressed)
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{
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struct zmk_behavior_binding *binding = &zmk_keymap[layer][position];
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struct device *behavior;
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LOG_DBG("layer: %d position: %d, binding name: %s", layer, position, log_strdup(binding->behavior_dev));
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behavior = device_get_binding(binding->behavior_dev);
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if (!behavior) {
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LOG_DBG("No behavior assigned to %d on layer %d", position, layer);
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return 1;
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}
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if (pressed) {
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return behavior_keymap_binding_pressed(behavior, position, binding->param1, binding->param2);
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} else {
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return behavior_keymap_binding_released(behavior, position, binding->param1, binding->param2);
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}
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}
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int zmk_keymap_position_state_changed(u32_t position, bool pressed)
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{
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for (int layer = ZMK_KEYMAP_LAYERS_LEN - 1; layer >= zmk_keymap_layer_default; layer--)
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{
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if (is_active_position(position, layer))
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u32_t layer_state = pressed ? zmk_keymap_layer_state : zmk_keymap_active_behavior_layer[position];
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if (is_active_layer(layer, layer_state))
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{
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struct zmk_behavior_binding *binding = &zmk_keymap[layer][position];
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struct device *behavior;
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int ret;
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int ret = zmk_keymap_apply_position_state(layer, position, pressed);
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LOG_DBG("layer: %d position: %d, binding name: %s", layer, position, log_strdup(binding->behavior_dev));
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behavior = device_get_binding(binding->behavior_dev);
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if (!behavior) {
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LOG_DBG("No behavior assigned to %d on layer %d", position, layer);
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continue;
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}
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if (pressed) {
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ret = behavior_keymap_binding_pressed(behavior, position, binding->param1, binding->param2);
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} else {
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ret = behavior_keymap_binding_released(behavior, position, binding->param1, binding->param2);
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}
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zmk_keymap_active_behavior_layer[position] = zmk_keymap_layer_state;
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if (ret > 0) {
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LOG_DBG("behavior processing to continue to next layer");
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continue;
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} else if (ret < 0) {
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LOG_DBG("Behavior returned error: %d", ret);
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zmk_keymap_active_behavior_layer[position] = 0;
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return ret;
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} else {
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zmk_keymap_active_behavior_layer[position] = pressed ? layer : 0;
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return ret;
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}
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}
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