Invoke called behavior after layer change.
* If you press a key with a layer active, then deactivate the layer (e.g. releasing a `&mo`, then release the key, we currently may send the wrong key release event. * Fixes #67.
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1 changed files with 25 additions and 4 deletions
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@ -34,9 +34,6 @@ static u8_t zmk_keymap_layer_default = 0;
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#define TRANSFORMED_LAYER(node) \
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{ UTIL_LISTIFY(DT_PROP_LEN(node, bindings), _TRANSFORM_ENTRY, node) },
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static struct zmk_behavior_binding zmk_keymap[ZMK_KEYMAP_LAYERS_LEN][ZMK_KEYMAP_LEN] = {
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DT_INST_FOREACH_CHILD(0, TRANSFORMED_LAYER)
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};
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#if ZMK_KEYMAP_HAS_SENSORS
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#define _TRANSFORM_SENSOR_ENTRY(idx, layer) \
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@ -50,6 +47,21 @@ static struct zmk_behavior_binding zmk_keymap[ZMK_KEYMAP_LAYERS_LEN][ZMK_KEYMAP_
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({ UTIL_LISTIFY(DT_PROP_LEN(node, sensor_bindings), _TRANSFORM_SENSOR_ENTRY, node) }), \
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({})),
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#endif /* ZMK_KEYMAP_HAS_SENSORS */
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// State
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// When a behavior handles a key position "down" event, we record that layer
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// here so that even if that layer is deactivated before the "up", event, we
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// still send the release event to the behavior in that layer also.
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static u8_t zmk_keymap_active_behavior_layer[ZMK_KEYMAP_LEN];
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static struct zmk_behavior_binding zmk_keymap[ZMK_KEYMAP_LAYERS_LEN][ZMK_KEYMAP_LEN] = {
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DT_INST_FOREACH_CHILD(0, TRANSFORMED_LAYER)
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};
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#if ZMK_KEYMAP_HAS_SENSORS
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static struct zmk_behavior_binding zmk_sensor_keymap[ZMK_KEYMAP_LAYERS_LEN][ZMK_KEYMAP_SENSORS_LEN] = {
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DT_INST_FOREACH_CHILD(0, SENSOR_LAYER)
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};
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@ -74,11 +86,18 @@ int zmk_keymap_layer_deactivate(u8_t layer)
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SET_LAYER_STATE(layer, false);
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};
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bool is_active_position(u32_t position, u8_t layer)
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{
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return (zmk_keymap_layer_state & BIT(layer)) == BIT(layer)
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|| layer == zmk_keymap_layer_default
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|| zmk_keymap_active_behavior_layer[position] == layer;
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}
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int zmk_keymap_position_state_changed(u32_t position, bool pressed)
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{
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for (int layer = ZMK_KEYMAP_LAYERS_LEN - 1; layer >= zmk_keymap_layer_default; layer--)
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{
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if ((zmk_keymap_layer_state & BIT(layer)) == BIT(layer) || layer == zmk_keymap_layer_default)
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if (is_active_position(position, layer))
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{
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struct zmk_behavior_binding *binding = &zmk_keymap[layer][position];
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struct device *behavior;
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@ -104,8 +123,10 @@ int zmk_keymap_position_state_changed(u32_t position, bool pressed)
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continue;
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} else if (ret < 0) {
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LOG_DBG("Behavior returned error: %d", ret);
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zmk_keymap_active_behavior_layer[position] = 0;
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return ret;
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} else {
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zmk_keymap_active_behavior_layer[position] = pressed ? layer : 0;
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return ret;
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}
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}
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