feat(docs): Add a simpler matrix transform example
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@ -281,7 +281,70 @@ Definition file: [zmk/app/dts/bindings/zmk,matrix-transform.yaml](https://github
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The `map` array should be defined using the `RC()` macro from [dt-bindings/zmk/matrix_transform.h](https://github.com/zmkfirmware/zmk/blob/main/app/include/dt-bindings/zmk/matrix_transform.h). It should have one item per logical position in the keymap. Each item should list the physical row and column that should trigger the key in that position.
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### Example Configuration
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### Example: Skipping Unused Positions
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Any keyboard which is not a grid of 1 unit keys will likely have some unused positions in the matrix. A matrix transform can be used to skip the unused positions so users don't have to set them to `&none` in keymaps.
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```devicetree
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// numpad.overlay
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/ {
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chosen {
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zmk,kscan = &kscan0;
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zmk,matrix_transform = &default_transform;
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};
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kscan0: kscan {
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compatible = "zmk,kscan-gpio-matrix";
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rows = <5>;
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columns = <4>;
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// define the matrix...
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};
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default_transform: matrix_transform {
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compatible = "zmk,matrix-transform";
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rows = <5>;
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columns = <4>;
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// ┌───┬───┬───┬───┐
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// │NUM│ / │ * │ - │
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// ├───┼───┼───┼───┤
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// │ 7 │ 8 │ 9 │ + │
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// ├───┼───┼───┤ │
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// │ 4 │ 5 │ 6 │ │
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// ├───┼───┼───┼───┤
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// │ 1 │ 2 │ 3 │RET│
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// ├───┴───┼───┤ │
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// │ 0 │ . │ │
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// └───────┴───┴───┘
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map = <
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RC(0,0) RC(0,1) RC(0,2) RC(0,3)
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RC(1,0) RC(1,1) RC(1,2) RC(1,3)
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RC(2,0) RC(2,1) RC(2,2)
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RC(3,0) RC(3,1) RC(3,2) RC(3,3)
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RC(4,0) RC(4,1)
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>;
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};
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};
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```
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```devicetree
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// numpad.keymap
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/ {
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keymap {
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compatible = "zmk,keymap";
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default {
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bindings = <
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&kp KP_NUM &kp KP_DIV &kp KP_MULT &kp KP_MINUS
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&kp KP_N7 &kp KP_N8 &kp KP_N9 &kp KP_PLUS
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&kp KP_N4 &kp KP_N5 &kp KP_N6
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&kp KP_N1 &kp KP_N2 &kp KP_N3 &kp KP_ENTER
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&kp KP_N0 &kp KP_DOT
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>;
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};
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}
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};
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```
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### Example: Non-standard Matrix
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Consider a keyboard with a [duplex matrix](https://wiki.ai03.com/books/pcb-design/page/matrices-and-duplex-matrix), where the matrix has twice as many rows and half as many columns as the keyboard has keys. A matrix transform can be used to correct for this so that keymaps can match the layout of the keys, not the layout of the matrix.
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