qmk_layouts/kbd75/pwarren/keymap.c

154 lines
5.8 KiB
C

#define UNICODE_SELECTED_MODES UC_MAC, UC_LNX, UC_WINC
#include QMK_KEYBOARD_H
void matrix_init_user(void) {
set_unicode_input_mode(UC_LNX);
// startup purple single colour mode
rgblight_setrgb(RGB_PURPLE);
}
enum unicode_names {
BANG,
IRONY,
SNEK,
POOP,
CHEESY,
KISS,
THUU,
THUD,
FROWN,
SMILE,
COFFEE,
WINK,
GRIM,
DRAGON,
FISHY,
};
enum custom_keycode {
TFLIP,
FPALM,
FPALM2,
};
const uint32_t PROGMEM unicode_map[] = {
[BANG] = 0x203D, // ‽
[IRONY] = 0x2E2E, // ⸮
[SNEK] = 0x1F40D, // 🐍
[POOP] = 0x1F4A9,
[CHEESY]= 0x1F600,
[KISS] = 0x1F618,
[THUU] = 0x1F44D,
[THUD] = 0x1F44E,
[FROWN] = 0x1f641,
[SMILE] = 0x1f642,
[COFFEE] = 0x2615,
[WINK] = 0x1F609,
[GRIM] = 0x1F62C,
[DRAGON] = 0x1F409,
[FISHY] = 0x1F41F,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MPRV, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, KC_PSCR, MO(2), KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC, KC_HOME,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN,
KC_LSFT, MO(1), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
RESET, _______, _______, _______, _______, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_SLCK, KC_INS,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, _______,
_______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______, _______, _______,
_______, RGB_MODE_PLAIN, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_BTN2,
_______, _______, _______, _______, BL_DEC, BL_TOGG, BL_INC, BL_STEP, _______, _______, _______, _______, KC_MS_BTN1, KC_MS_U, KC_MS_BTN3,
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R
),
[2] = LAYOUT(
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, FPALM, TFLIP, FPALM2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, _______,
_______, _______, _______, _______, _______, X(THUU), _______, _______, _______, _______, X(POOP), _______, _______, _______, _______,
_______, _______, X(SNEK), X(DRAGON), X(FISHY), X(THUD), X(WINK), X(GRIM), X(KISS), X(CHEESY), X(FROWN), X(SMILE), _______, _______,
_______, _______, _______, _______, X(COFFEE), _______, _______,_______, _______, UC_MOD, UC_RMOD, X(BANG), _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
),
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
switch(keycode) {
case FPALM:
if(record->event.pressed) {
send_unicode_hex_string("1F926 200D 2640 FE0F 000A");
}
return false;
break;
case TFLIP:
if(record->event.pressed) {
send_unicode_hex_string("0028 256F 00B0 25A1 00B0 0029 256F 0020 FE35 0020 253B 2501 253B");
}
return false;
break;
case FPALM2:
if(record->event.pressed) {
send_unicode_hex_string("1F926 200D 2640 FE0F 000A");
}
return false;
break;
}
}
return true;
}
// Lighting effects
// Light LEDs 14 & 15 red when caps lock is active. Hard to ignore!
const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{14, 2, HSV_RED} // Light 2 LEDs, starting with LED 14
);
// Light LEDs 12 & 13 in green when keyboard layer 1 is active
const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{12, 2, HSV_GREEN}
);
// Light LEDs 7 & 8 in green when keyboard layer 2 is active
const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{8, 2, HSV_GREEN}
);
// Now define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_capslock_layer,
my_layer1_layer, // Overrides caps lock layer
my_layer2_layer // Overrides other layers
);
void keyboard_post_init_user(void) {
// Enable the LED layers
rgblight_layers = my_rgb_layers;
}
layer_state_t layer_state_set_user(layer_state_t state) {
// Both layers will light up if both kb layers are active
rgblight_set_layer_state(1, layer_state_cmp(state, 1));
rgblight_set_layer_state(2, layer_state_cmp(state, 2));
return state;
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(0, led_state.caps_lock);
return true;
}