|
|
|
@ -23,11 +23,14 @@ enum unicode_names {
|
|
|
|
|
COFFEE,
|
|
|
|
|
WINK,
|
|
|
|
|
GRIM,
|
|
|
|
|
DRAGON,
|
|
|
|
|
FISHY,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
enum custom_keycode {
|
|
|
|
|
TFLIP,
|
|
|
|
|
FPALM,
|
|
|
|
|
FPALM2,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const uint32_t PROGMEM unicode_map[] = {
|
|
|
|
@ -44,6 +47,8 @@ const uint32_t PROGMEM unicode_map[] = {
|
|
|
|
|
[COFFEE] = 0x2615,
|
|
|
|
|
[WINK] = 0x1F609,
|
|
|
|
|
[GRIM] = 0x1F62C,
|
|
|
|
|
[DRAGON] = 0x1F409,
|
|
|
|
|
[FISHY] = 0x1F41F,
|
|
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
@ -69,9 +74,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
|
|
|
|
|
|
[2] = LAYOUT(
|
|
|
|
|
RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
|
|
|
_______, FPALM, TFLIP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, _______,
|
|
|
|
|
_______, FPALM, TFLIP, FPALM2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, _______,
|
|
|
|
|
_______, _______, _______, _______, _______, X(THUU), _______, _______, _______, _______, X(POOP), _______, _______, _______, _______,
|
|
|
|
|
_______, _______, X(SNEK), _______, _______, X(THUD), X(WINK), X(GRIM), X(KISS), X(CHEESY), X(FROWN), X(SMILE), _______, _______,
|
|
|
|
|
_______, _______, X(SNEK), X(DRAGON), X(FISHY), X(THUD), X(WINK), X(GRIM), X(KISS), X(CHEESY), X(FROWN), X(SMILE), _______, _______,
|
|
|
|
|
_______, _______, _______, _______, X(COFFEE), _______, _______,_______, _______, UC_MOD, UC_RMOD, X(BANG), _______, _______, _______,
|
|
|
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
|
|
|
|
|
|
|
@ -83,13 +88,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
|
|
|
if (record->event.pressed) {
|
|
|
|
|
switch(keycode) {
|
|
|
|
|
case FPALM:
|
|
|
|
|
if(record->event.pressed) {
|
|
|
|
|
send_unicode_hex_string("1F926 200D 2640 FE0F 000A");
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
break;
|
|
|
|
|
case TFLIP:
|
|
|
|
|
if(record->event.pressed) {
|
|
|
|
|
send_unicode_hex_string("0028 256F 00B0 25A1 00B0 0029 256F 0020 FE35 0020 253B 2501 253B");
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
break;
|
|
|
|
|
case FPALM:
|
|
|
|
|
case FPALM2:
|
|
|
|
|
if(record->event.pressed) {
|
|
|
|
|
send_unicode_hex_string("1F926 200D 2640 FE0F 000A");
|
|
|
|
|
}
|
|
|
|
@ -100,3 +111,44 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Lighting effects
|
|
|
|
|
|
|
|
|
|
// Light LEDs 6 to 9 and 12 to 15 red when caps lock is active. Hard to ignore!
|
|
|
|
|
const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
|
|
|
|
{6, 4, HSV_RED}, // Light 4 LEDs, starting with LED 6
|
|
|
|
|
{12, 4, HSV_RED} // Light 4 LEDs, starting with LED 12
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
// Light LEDs 9 & 10 in cyan when keyboard layer 1 is active
|
|
|
|
|
const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
|
|
|
|
{9, 2, HSV_CYAN}
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
// Light LEDs 11 & 12 in purple when keyboard layer 2 is active
|
|
|
|
|
const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
|
|
|
|
|
{11, 2, HSV_PURPLE}
|
|
|
|
|
);
|
|
|
|
|
// Now define the array of layers. Later layers take precedence
|
|
|
|
|
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
|
|
|
|
|
my_capslock_layer,
|
|
|
|
|
my_layer1_layer, // Overrides caps lock layer
|
|
|
|
|
my_layer2_layer // Overrides other layers
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
void keyboard_post_init_user(void) {
|
|
|
|
|
// Enable the LED layers
|
|
|
|
|
rgblight_layers = my_rgb_layers;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
layer_state_t layer_state_set_user(layer_state_t state) {
|
|
|
|
|
// Both layers will light up if both kb layers are active
|
|
|
|
|
rgblight_set_layer_state(1, layer_state_cmp(state, 1));
|
|
|
|
|
rgblight_set_layer_state(2, layer_state_cmp(state, 2));
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool led_update_user(led_t led_state) {
|
|
|
|
|
rgblight_set_layer_state(0, led_state.caps_lock);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|