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@ -17,6 +17,7 @@ enum unicode_names {
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GRIM,
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DRAGON,
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FISHY,
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DUCK,
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};
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const uint32_t PROGMEM unicode_map[] = {
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@ -35,6 +36,7 @@ const uint32_t PROGMEM unicode_map[] = {
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[GRIM] = 0x1F62C,
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[DRAGON] = 0x1F409,
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[FISHY] = 0x1F41F,
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[DUCK] = 0x1f986,
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};
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@ -56,7 +58,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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[2] = LAYOUT_68_ansi( // mouse movement and emojis
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, UC_MOD, UC_RMOD,
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_______, _______, _______, _______, _______, X(THUU), _______, _______, _______, _______, X(POOP), _______, _______, _______, UC_M_LN, _______,
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_______, _______, X(DUCK), _______, _______, X(THUU), _______, _______, _______, _______, X(POOP), _______, _______, _______, UC_M_LN, _______,
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_______, _______, X(SNEK), X(DRAGON), X(FISHY), X(THUD), X(WINK), X(GRIM), X(KISS), X(CHEESY), X(FROWN), X(SMILE), _______,
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_______, _______, _______, _______, KC_MS_BTN3, _______, _______, _______, _______, _______, _______, KC_MS_BTN2, KC_MS_UP,
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_______, _______, _______, _______, _______, _______, KC_MS_BTN1, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT
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