PSDR/Source/include
2015-03-06 22:54:22 -07:00
..
Adafruit_GFX.h Enclosure 3D files, Assembly Diagrams and Assembly Guide. Also so work on getting the firmware compatible with the PSDR2 hardware. Probably some junk as well. Lots of files. 2014-09-28 20:40:01 -06:00
Adafruit_ILI9340.h Pretty big improvements to bitmap drawing code, and waterfall display code. Also a hack to deal with the red-things-stay-red bug (it's not ideal, it just blocks the encoder tick() if the display is drawing, doesn't seem to effect the feel of the interface in a bad way. Beginning to include GPS support. Working on some other display speedups (DMA and 16bit transfers, both are currently disabled) 2014-10-15 09:31:08 -06:00
adc.h Initial transmit support. Internal microphone working. Capacitive touch sensors working. Currently touch TOUCH1 to transmit, waterfall changes color and shows the filtered output that should be transmitted (except that it's MUCH noisier than it looks, due, I think to DSP issues.) 2014-10-06 11:03:34 -06:00
BlinkLed.h Enclosure 3D files, Assembly Diagrams and Assembly Guide. Also so work on getting the firmware compatible with the PSDR2 hardware. Probably some junk as well. Lots of files. 2014-09-28 20:40:01 -06:00
dds.h Initial commit to GitHub. 2014-06-22 17:49:43 -06:00
hal.h Honestly, it's been a while since I did any coding, with getting the kickstarter ready, so I don't actually remember what the state of the code is right now. I think I was working on getting the UART up so we can use the GPS. I'm commiting this as more of a backup than anything. 2015-03-06 22:54:22 -07:00
ILI9341_t3.h Looking at adding PJRC optimized display code to the PSDR. But his chip is rather different (no hardware FIFO) so I'll need to implement the changes with DMA I think, I'm sure it will work well, but it's going to be some work.... Update to block diagram. Also, finally getting to work on next rev of hardware!! 2014-08-23 14:08:17 -06:00
images.h Has the beginnings of an S-Meter. Audio seems worse than before that was added, so I want to check on that. Uploading the image files (even though the PSDR uses them in code form... still, might be handy) 2014-08-22 00:23:39 -06:00
main.h Honestly, it's been a while since I did any coding, with getting the kickstarter ready, so I don't actually remember what the state of the code is right now. I think I was working on getting the UART up so we can use the GPS. I'm commiting this as more of a backup than anything. 2015-03-06 22:54:22 -07:00
misc.h Initial commit to GitHub. 2014-06-22 17:49:43 -06:00
queue.h Pretty big improvements to bitmap drawing code, and waterfall display code. Also a hack to deal with the red-things-stay-red bug (it's not ideal, it just blocks the encoder tick() if the display is drawing, doesn't seem to effect the feel of the interface in a bad way. Beginning to include GPS support. Working on some other display speedups (DMA and 16bit transfers, both are currently disabled) 2014-10-15 09:31:08 -06:00
spi.h Pretty big improvements to bitmap drawing code, and waterfall display code. Also a hack to deal with the red-things-stay-red bug (it's not ideal, it just blocks the encoder tick() if the display is drawing, doesn't seem to effect the feel of the interface in a bad way. Beginning to include GPS support. Working on some other display speedups (DMA and 16bit transfers, both are currently disabled) 2014-10-15 09:31:08 -06:00
stm32f4xx_hal_conf.h Initial commit to GitHub. 2014-06-22 17:49:43 -06:00
stm32f4xx_it.h Honestly, it's been a while since I did any coding, with getting the kickstarter ready, so I don't actually remember what the state of the code is right now. I think I was working on getting the UART up so we can use the GPS. I'm commiting this as more of a backup than anything. 2015-03-06 22:54:22 -07:00
Timer.h Initial commit to GitHub. 2014-06-22 17:49:43 -06:00
TinyGPS.h Pretty big improvements to bitmap drawing code, and waterfall display code. Also a hack to deal with the red-things-stay-red bug (it's not ideal, it just blocks the encoder tick() if the display is drawing, doesn't seem to effect the feel of the interface in a bad way. Beginning to include GPS support. Working on some other display speedups (DMA and 16bit transfers, both are currently disabled) 2014-10-15 09:31:08 -06:00
uart.h Pretty big improvements to bitmap drawing code, and waterfall display code. Also a hack to deal with the red-things-stay-red bug (it's not ideal, it just blocks the encoder tick() if the display is drawing, doesn't seem to effect the feel of the interface in a bad way. Beginning to include GPS support. Working on some other display speedups (DMA and 16bit transfers, both are currently disabled) 2014-10-15 09:31:08 -06:00