PSDR/Source/include/main.h
Michael Colton 7b1da77c21 Haven't committed in a while :o . Currently waterfall is disabled while I work on audio processing. I am capturing, FFT, filter, IFFT, and output. It seems to be working partly. I don't think I am doing things right yet.
Also, starting to implement the menu system. Oh, and fixed some indentation, so it looks like there was more changed to main() than there really was....
2014-07-06 21:20:00 -06:00

30 lines
692 B
C

#pragma once
#include "stm32f415xx.h"
#include "stm32f4xx.h"
//#include "core_cmInstr.h"
#include <stdio.h>
#include "stddef.h"
#include "diag/Trace.h"
#include "hal.h"
#include "adc.h"
#include "dds.h"
#include "Timer.h"
#include "BlinkLed.h"
//#include "stm32f4xx_hal_rcc.h"
#include "stm32f4xx_hal_gpio.h"
#include "Adafruit_GFX.h"
#include "Adafruit_ILI9340.h"
#include "stm32f4xx_hal.h"
#include "string.h"
#include "math.h"
#include "arm_math.h"
//#include "stm32f4xx_hal_rtc.h"
//#include "stm32f4xx_hal_adc.h"
#include "stm32f4xx_it.h"
#include "stm32f4xx_hal_tim.h"
#include "stm32f4xx_hal_cortex.h"
#include "misc.h"
#include "stm32f4xx_hal_dac.h"
TIM_HandleTypeDef TimHandle;