PSDR/Source/system
Michael Colton 46c832e409 Pretty big improvements to bitmap drawing code, and waterfall display code. Also a hack to deal with the red-things-stay-red bug (it's not ideal, it just blocks the encoder tick() if the display is drawing, doesn't seem to effect the feel of the interface in a bad way. Beginning to include GPS support. Working on some other display speedups (DMA and 16bit transfers, both are currently disabled) 2014-10-15 09:31:08 -06:00
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include Pretty big improvements to bitmap drawing code, and waterfall display code. Also a hack to deal with the red-things-stay-red bug (it's not ideal, it just blocks the encoder tick() if the display is drawing, doesn't seem to effect the feel of the interface in a bad way. Beginning to include GPS support. Working on some other display speedups (DMA and 16bit transfers, both are currently disabled) 2014-10-15 09:31:08 -06:00
src The main thing here is moving the FFT/Filtering/IFFT to a timer interrupt that has a lower priority than the audio capture/playback timer interrupt. This way I don't care how slow the display code runs in the main loop (for now) enabling me to have the audio processing and the display working at the same time. 2014-07-14 01:41:46 -06:00