Merge remote-tracking branch 'pwarren/PSDR_F7' into PSDR_F7
Conflicts: .gitignore Source/Debug/PSDR.hex
This commit is contained in:
commit
26b7ef6f6d
8 changed files with 6073 additions and 5968 deletions
45
.gitignore
vendored
45
.gitignore
vendored
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@ -1,4 +1,17 @@
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||||||
/Debug
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/Debug
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||||||
|
Hardware/~$PSDR.sch.inf
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||||||
|
Hardware/ElementsOnLayersReport.txt
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||||||
|
Source/BlankF4.launch
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||||||
|
Source/BlankF4-2.launch
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||||||
|
Source/StereoTurnerOnner.launch
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||||||
|
Hardware/~$PSDR.pcb.inf
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||||||
|
Hardware/Test Boards/~$MultiTestBoard2.pcb.inf
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||||||
|
Hardware/PSDR.eco
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|
Hardware/PSDR.rep
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|
Hardware/PSDR_Layou1.pcb
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|
Hardware/PSDR_Layou2.pcb
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|
Hardware/PSDR_Layou3.pcb
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|
Hardware/PSDR_Layout.pcb
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Hardware/PSDR_Logic0.sch
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Hardware/PSDR_Logic0.sch
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Hardware/PSDR_Logic1.sch
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Hardware/PSDR_Logic1.sch
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Hardware/PSDR_Logic2.sch
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Hardware/PSDR_Logic2.sch
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|
@ -27,3 +40,35 @@ Hardware/Enclosure/Bearing Stackup.PDF
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Hardware/Enclosure/DeleteMe.SLDASM
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Hardware/Enclosure/DeleteMe.SLDASM
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Documentation/Parts List.indd
|
Documentation/Parts List.indd
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Hardware/ElementsOnLayersReport.txt
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Hardware/ElementsOnLayersReport.txt
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Hardware/PSDR_PCB/3D/3DSettings.xml
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|
Hardware/PSDR_PCB/PSDR_3DViewer.cce
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|
Hardware/STM32F756_Config.ioc
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|
Source/STM32F4 Test.launch
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Hardware/Enclosure/~$PSDR2.SLDDRW
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Hardware/Enclosure/Face Cover.x_t
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|
Hardware/Enclosure/~$2.2in_LCD_Module.SLDPRT
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||||||
|
Hardware/Enclosure/~$604561 Battery.SLDPRT
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|
Hardware/Enclosure/~$7x3x3 Bearing.SLDPRT
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||||||
|
Hardware/Enclosure/~$92029A208_TYPE 316 STAINLESS STEEL CUP POINT SET SCREW.SLDPRT
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||||||
|
Hardware/Enclosure/~$92095A185_18-8 SS BUTTON-HEAD SOCKET CAP SCREW.SLDPRT
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||||||
|
Hardware/Enclosure/~$92095A471_18-8 SS BUTTON-HEAD SOCKET CAP SCREW.SLDPRT
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||||||
|
Hardware/Enclosure/~$93395A213_TYPE 316 SS FLAT-HEAD SOCKET CAP SCREW.SLDPRT
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|
Hardware/Enclosure/~$94205A220_TYPE 316 STAINLESS STEEL NYLON-INSERT LOCKNUT.SLDPRT
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||||||
|
Hardware/Enclosure/~$BNC_Adapter.SLDPRT
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|
Hardware/Enclosure/~$Battery Connector.SLDPRT
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|
Hardware/Enclosure/~$BottomHalf2.sldprt
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|
Hardware/Enclosure/~$Earphone_Jack.SLDPRT
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||||||
|
Hardware/Enclosure/~$Encoder.SLDPRT
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||||||
|
Hardware/Enclosure/~$EncoderBoard.SLDPRT
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||||||
|
Hardware/Enclosure/~$Face Cover.SLDPRT
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||||||
|
Hardware/Enclosure/~$GPS_Antenna.SLDPRT
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||||||
|
Hardware/Enclosure/~$LCD_Standoff.SLDPRT
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||||||
|
Hardware/Enclosure/~$LeeSpring-LTL015B08S.SLDPRT
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||||||
|
Hardware/Enclosure/~$PSDR2.SLDASM
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||||||
|
Hardware/Enclosure/~$PSDR26PCB.SLDPRT
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||||||
|
Hardware/Enclosure/~$SMA_Connector.SLDPRT
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||||||
|
Hardware/Enclosure/~$Slotted_Knob2.SLDPRT
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||||||
|
Hardware/Enclosure/~$Speaker.SLDPRT
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||||||
|
Hardware/Enclosure/~$USB_Connector.SLDPRT
|
||||||
|
Hardware/Enclosure/~$paddle.SLDPRT
|
||||||
|
Hardware/Enclosure/~$paddle_Mirrored.SLDPRT
|
||||||
|
|
11836
Source/Debug/PSDR.hex
11836
Source/Debug/PSDR.hex
File diff suppressed because it is too large
Load diff
|
@ -185,8 +185,8 @@ extern const Gpio_Pin FIVE_VOLT_REGULATOR_ENABLE;
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||||||
// extern const Timer_Pin SERVO1;
|
// extern const Timer_Pin SERVO1;
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||||||
// extern const Timer_Pin SERVO2;
|
// extern const Timer_Pin SERVO2;
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||||||
|
|
||||||
extern inline bool
|
//extern inline bool
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||||||
hal_checkTimeout (uint32_t startTime_ms, uint32_t interval_ms);
|
//hal_checkTimeout (uint32_t startTime_ms, uint32_t interval_ms);
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||||||
// returns true if the interval has timed out
|
// returns true if the interval has timed out
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||||||
|
|
||||||
int
|
int
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||||||
|
|
|
@ -10,38 +10,38 @@
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||||||
#define BMPWIDTH 69;
|
#define BMPWIDTH 69;
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||||||
#define BMPHEIGHT 33;
|
#define BMPHEIGHT 33;
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||||||
|
|
||||||
extern const unsigned short psdrLogo[];
|
extern unsigned short psdrLogo[];
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||||||
extern const unsigned short bitmapMode[];
|
extern unsigned short bitmapMode[];
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||||||
extern const unsigned short bitmapLSB[];
|
extern unsigned short bitmapLSB[];
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||||||
extern const unsigned short bitmapUSB[];
|
extern unsigned short bitmapUSB[];
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||||||
extern const unsigned short bitmapAM[];
|
extern unsigned short bitmapAM[];
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||||||
extern const unsigned short bitmapPeriod[];
|
extern unsigned short bitmapPeriod[];
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||||||
extern const unsigned short bitmapOne[];
|
extern unsigned short bitmapOne[];
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||||||
extern const unsigned short bitmapTwo[];
|
extern unsigned short bitmapTwo[];
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||||||
extern const unsigned short bitmapThree[];
|
extern unsigned short bitmapThree[];
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||||||
extern const unsigned short bitmapFour[];
|
extern unsigned short bitmapFour[];
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||||||
extern const unsigned short bitmapFive[];
|
extern unsigned short bitmapFive[];
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||||||
extern const unsigned short bitmapSix[];
|
extern unsigned short bitmapSix[];
|
||||||
extern const unsigned short bitmapSeven[];
|
extern unsigned short bitmapSeven[];
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||||||
extern const unsigned short bitmapEight[];
|
extern unsigned short bitmapEight[];
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||||||
extern const unsigned short bitmapNine[];
|
extern unsigned short bitmapNine[];
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||||||
extern const unsigned short bitmapZero[];
|
extern unsigned short bitmapZero[];
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||||||
extern const unsigned short bitmapIronGradient[];
|
extern unsigned short bitmapIronGradient[];
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||||||
extern const unsigned short bitmapWebSdrGradient[];
|
extern unsigned short bitmapWebSdrGradient[];
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||||||
extern const unsigned short bitmapFilter[];
|
extern unsigned short bitmapFilter[];
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extern const unsigned short bitmapHadLogo[];
|
extern unsigned short bitmapHadLogo[];
|
||||||
extern const unsigned short bitmapSMeter[];
|
extern unsigned short bitmapSMeter[];
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||||||
extern const unsigned short bitmapOff[];
|
extern unsigned short bitmapOff[];
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||||||
|
|
||||||
extern const unsigned short oneSmall[];
|
extern unsigned short oneSmall[];
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||||||
extern const unsigned short twoSmall[];
|
extern unsigned short twoSmall[];
|
||||||
extern const unsigned short threeSmall[];
|
extern unsigned short threeSmall[];
|
||||||
extern const unsigned short fourSmall[];
|
extern unsigned short fourSmall[];
|
||||||
extern const unsigned short fiveSmall[];
|
extern unsigned short fiveSmall[];
|
||||||
extern const unsigned short sixSmall[];
|
extern unsigned short sixSmall[];
|
||||||
extern const unsigned short sevenSmall[];
|
extern unsigned short sevenSmall[];
|
||||||
extern const unsigned short eightSmall[];
|
extern unsigned short eightSmall[];
|
||||||
extern const unsigned short nineSmall[];
|
extern unsigned short nineSmall[];
|
||||||
extern const unsigned short zeroSmall[];
|
extern unsigned short zeroSmall[];
|
||||||
extern const unsigned short hyphenSmall[];
|
extern unsigned short hyphenSmall[];
|
||||||
extern const unsigned short tildeSmall[];
|
extern unsigned short tildeSmall[];
|
||||||
|
|
|
@ -393,7 +393,7 @@ void Adafruit_GFX_drawBitmap(int16_t x, int16_t y,
|
||||||
#endif
|
#endif
|
||||||
void Adafruit_GFX_drawColorBitmap(int16_t x, int16_t y, uint16_t *bitmap, int16_t w, int16_t h, uint16_t tintMask)
|
void Adafruit_GFX_drawColorBitmap(int16_t x, int16_t y, uint16_t *bitmap, int16_t w, int16_t h, uint16_t tintMask)
|
||||||
{
|
{
|
||||||
int16_t i, j, bmIndex;
|
int16_t i; //, j, bmIndex;
|
||||||
|
|
||||||
Adafruit_ILI9340_setAddrWindow(x,y,x+w-1, y+h-1);
|
Adafruit_ILI9340_setAddrWindow(x,y,x+w-1, y+h-1);
|
||||||
|
|
||||||
|
|
|
@ -11,7 +11,7 @@
|
||||||
//Also, I wonder if I want to encode the height and width in the first two bytes or something? That seems like that's not a bad idea.
|
//Also, I wonder if I want to encode the height and width in the first two bytes or something? That seems like that's not a bad idea.
|
||||||
|
|
||||||
//86x20
|
//86x20
|
||||||
const const unsigned short psdrLogo[]={
|
unsigned short psdrLogo[]={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
|
||||||
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFF6, 0x6000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, // 0x0020 (32) pixels
|
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFF6, 0x6000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, // 0x0020 (32) pixels
|
||||||
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, // 0x0030 (48) pixels
|
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, // 0x0030 (48) pixels
|
||||||
|
@ -122,7 +122,7 @@ const const unsigned short psdrLogo[]={
|
||||||
0xFFFF, 0xFFFF, 0xFFF6, 0x6000, 0x0000, 0x0000, 0x0000, 0x0000
|
0xFFFF, 0xFFFF, 0xFFF6, 0x6000, 0x0000, 0x0000, 0x0000, 0x0000
|
||||||
};
|
};
|
||||||
|
|
||||||
const const unsigned short bitmapMode[] = {
|
unsigned short bitmapMode[] = {
|
||||||
0x0000, 0x0000, 0x7BEF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x7BEF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
|
||||||
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels
|
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels
|
||||||
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x7BEF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48) pixels
|
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x7BEF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48) pixels
|
||||||
|
@ -157,7 +157,7 @@ const const unsigned short bitmapMode[] = {
|
||||||
|
|
||||||
|
|
||||||
//The three modes are 28 x 9
|
//The three modes are 28 x 9
|
||||||
const unsigned short bitmapLSB[]={
|
unsigned short bitmapLSB[]={
|
||||||
0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, // 0x0010 (16) pixels
|
0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, // 0x0010 (16) pixels
|
||||||
0x3800, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, // 0x0020 (32) pixels
|
0x3800, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, // 0x0020 (32) pixels
|
||||||
0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x01D2, 0xDFFF, // 0x0030 (48) pixels
|
0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x01D2, 0xDFFF, // 0x0030 (48) pixels
|
||||||
|
@ -177,7 +177,7 @@ const unsigned short bitmapLSB[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
const unsigned short bitmapUSB[]={
|
unsigned short bitmapUSB[]={
|
||||||
0x01D2, 0xDFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
|
0x01D2, 0xDFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
|
||||||
0xFED2, 0x3800, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xDC87, // 0x0020 (32) pixels
|
0xFED2, 0x3800, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xDC87, // 0x0020 (32) pixels
|
||||||
0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFB, 0x91C0, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x01D2, // 0x0030 (48) pixels
|
0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFB, 0x91C0, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x01D2, // 0x0030 (48) pixels
|
||||||
|
@ -197,7 +197,7 @@ const unsigned short bitmapUSB[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
const unsigned short bitmapAM[]={
|
unsigned short bitmapAM[]={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, // 0x0010 (16) pixels
|
||||||
0xFFFF, 0xB320, 0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
0xFFFF, 0xB320, 0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x3C9B, // 0x0030 (48) pixels
|
0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x3C9B, // 0x0030 (48) pixels
|
||||||
|
@ -220,7 +220,7 @@ const unsigned short bitmapAM[]={
|
||||||
|
|
||||||
|
|
||||||
//The numbers here (and the period) are 15 x 19 pixels.
|
//The numbers here (and the period) are 15 x 19 pixels.
|
||||||
const unsigned short bitmapPeriod[] = {
|
unsigned short bitmapPeriod[] = {
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
||||||
|
@ -243,7 +243,7 @@ const unsigned short bitmapPeriod[] = {
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
const unsigned short bitmapOne[]={
|
unsigned short bitmapOne[]={
|
||||||
0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x39C7, // 0x0030 (48) pixels
|
0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x39C7, // 0x0030 (48) pixels
|
||||||
|
@ -265,7 +265,7 @@ const unsigned short bitmapOne[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
const unsigned short bitmapTwo[]={
|
unsigned short bitmapTwo[]={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, // 0x0020 (32) pixels
|
0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, // 0x0020 (32) pixels
|
||||||
0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0336, 0xFFFF, // 0x0030 (48) pixels
|
0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0336, 0xFFFF, // 0x0030 (48) pixels
|
||||||
|
@ -287,7 +287,7 @@ const unsigned short bitmapTwo[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
const unsigned short bitmapThree[]={
|
unsigned short bitmapThree[]={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xB320, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xB320, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, // 0x0030 (48) pixels
|
0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, // 0x0030 (48) pixels
|
||||||
|
@ -309,7 +309,7 @@ const unsigned short bitmapThree[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
const unsigned short bitmapFour[]={
|
unsigned short bitmapFour[]={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
||||||
|
@ -331,7 +331,7 @@ const unsigned short bitmapFour[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
const unsigned short bitmapFive[]={
|
unsigned short bitmapFive[]={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
||||||
|
@ -353,7 +353,7 @@ const unsigned short bitmapFive[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
const unsigned short bitmapSix[]={
|
unsigned short bitmapSix[]={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x3C9B, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x3C9B, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xB320, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xB320, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
||||||
|
@ -375,7 +375,7 @@ const unsigned short bitmapSix[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
const unsigned short bitmapSeven[]={
|
unsigned short bitmapSeven[]={
|
||||||
0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0336, // 0x0020 (32) pixels
|
0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0336, // 0x0020 (32) pixels
|
||||||
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
||||||
|
@ -397,7 +397,7 @@ const unsigned short bitmapSeven[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
const unsigned short bitmapEight[]={
|
unsigned short bitmapEight[]={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, // 0x0030 (48) pixels
|
0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, // 0x0030 (48) pixels
|
||||||
|
@ -419,7 +419,7 @@ const unsigned short bitmapEight[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
const unsigned short bitmapNine[]={
|
unsigned short bitmapNine[]={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, // 0x0030 (48) pixels
|
0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, // 0x0030 (48) pixels
|
||||||
|
@ -441,7 +441,7 @@ const unsigned short bitmapNine[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
const unsigned short bitmapZero[]={
|
unsigned short bitmapZero[]={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, // 0x0030 (48) pixels
|
0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, // 0x0030 (48) pixels
|
||||||
|
@ -463,7 +463,7 @@ const unsigned short bitmapZero[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
const unsigned short bitmapIronGradient[]={
|
unsigned short bitmapIronGradient[]={
|
||||||
0x0007, 0x0009, 0x000A, 0x000B, 0x000C, 0x000D, 0x000D, 0x000E, 0x100E, 0x180F, 0x200F, 0x2010, 0x2810, 0x2811, 0x3011, 0x3011, // 0x0010 (16) pixels
|
0x0007, 0x0009, 0x000A, 0x000B, 0x000C, 0x000D, 0x000D, 0x000E, 0x100E, 0x180F, 0x200F, 0x2010, 0x2810, 0x2811, 0x3011, 0x3011, // 0x0010 (16) pixels
|
||||||
0x3811, 0x4011, 0x4812, 0x5012, 0x5812, 0x6012, 0x6012, 0x6812, 0x6812, 0x7012, 0x7812, 0x8012, 0x8812, 0x9012, 0x9012, 0x9012, // 0x0020 (32) pixels
|
0x3811, 0x4011, 0x4812, 0x5012, 0x5812, 0x6012, 0x6012, 0x6812, 0x6812, 0x7012, 0x7812, 0x8012, 0x8812, 0x9012, 0x9012, 0x9012, // 0x0020 (32) pixels
|
||||||
0x9812, 0x9813, 0xA013, 0xA013, 0xA012, 0xA811, 0xB011, 0xB012, 0xB012, 0xB811, 0xB811, 0xC030, 0xB830, 0xC050, 0xC08F, 0xC08F, // 0x0030 (48) pixels
|
0x9812, 0x9813, 0xA013, 0xA013, 0xA012, 0xA811, 0xB011, 0xB012, 0xB012, 0xB811, 0xB811, 0xC030, 0xB830, 0xC050, 0xC08F, 0xC08F, // 0x0030 (48) pixels
|
||||||
|
@ -474,7 +474,7 @@ const unsigned short bitmapIronGradient[]={
|
||||||
0xF706, 0xFF28, 0xFF29, 0xFF2A, 0xF72B, 0xFF4E, 0xFF90, 0xFF92, 0xFF93, 0xF795, 0xF797, 0xFFB8, 0xF7B9, 0xF7BA, 0xFFDC, 0xFFDE, // 0x0080 (128) pixels
|
0xF706, 0xFF28, 0xFF29, 0xFF2A, 0xF72B, 0xFF4E, 0xFF90, 0xFF92, 0xFF93, 0xF795, 0xF797, 0xFFB8, 0xF7B9, 0xF7BA, 0xFFDC, 0xFFDE, // 0x0080 (128) pixels
|
||||||
};
|
};
|
||||||
|
|
||||||
const unsigned short bitmapWebSdrGradient[]={
|
unsigned short bitmapWebSdrGradient[]={
|
||||||
0x0001, 0x0001, 0x0001, 0x0001, 0x0002, 0x0002, 0x0003, 0x0003, 0x0004, 0x0004, 0x0005, 0x0005, 0x0006, 0x0006, 0x0007, 0x0007, // 0x0010 (16) pixels
|
0x0001, 0x0001, 0x0001, 0x0001, 0x0002, 0x0002, 0x0003, 0x0003, 0x0004, 0x0004, 0x0005, 0x0005, 0x0006, 0x0006, 0x0007, 0x0007, // 0x0010 (16) pixels
|
||||||
0x0008, 0x0008, 0x0009, 0x0009, 0x000A, 0x080A, 0x080B, 0x080B, 0x100C, 0x100D, 0x180D, 0x180E, 0x200E, 0x280F, 0x280F, 0x3010, // 0x0020 (32) pixels
|
0x0008, 0x0008, 0x0009, 0x0009, 0x000A, 0x080A, 0x080B, 0x080B, 0x100C, 0x100D, 0x180D, 0x180E, 0x200E, 0x280F, 0x280F, 0x3010, // 0x0020 (32) pixels
|
||||||
0x3010, 0x3811, 0x3811, 0x4012, 0x4012, 0x4012, 0x4813, 0x4813, 0x4813, 0x4813, 0x5013, 0x5014, 0x5014, 0x5014, 0x5814, 0x5814, // 0x0030 (48) pixels
|
0x3010, 0x3811, 0x3811, 0x4012, 0x4012, 0x4012, 0x4813, 0x4813, 0x4813, 0x4813, 0x5013, 0x5014, 0x5014, 0x5014, 0x5814, 0x5814, // 0x0030 (48) pixels
|
||||||
|
@ -486,7 +486,7 @@ const unsigned short bitmapWebSdrGradient[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
//47x12
|
//47x12
|
||||||
const unsigned short bitmapFilter[]={
|
unsigned short bitmapFilter[]={
|
||||||
0x0000, 0x0000, 0x7BEF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x7BEF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
|
||||||
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels
|
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels
|
||||||
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x7BEF, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x7BEF, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
||||||
|
@ -526,7 +526,7 @@ const unsigned short bitmapFilter[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
//45x46
|
//45x46
|
||||||
const unsigned short bitmapHadLogo[]={
|
unsigned short bitmapHadLogo[]={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x630C, 0xFFFF, 0xFFFF, 0x9492, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x630C, 0xFFFF, 0xFFFF, 0x9492, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x3186, 0xD69A, 0xFFFF, 0xF7BE, 0x0020, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x3186, 0xD69A, 0xFFFF, 0xF7BE, 0x0020, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
||||||
|
@ -660,7 +660,7 @@ const unsigned short bitmapHadLogo[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
//155 x 10
|
//155 x 10
|
||||||
const unsigned short bitmapSMeter[]={
|
unsigned short bitmapSMeter[]={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
||||||
|
@ -760,91 +760,91 @@ const unsigned short bitmapSMeter[]={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x7BEF, 0x0000, 0xFFFF, 0xFFFF, 0x7BEF};
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x7BEF, 0x0000, 0xFFFF, 0xFFFF, 0x7BEF};
|
||||||
|
|
||||||
//8x9
|
//8x9
|
||||||
const unsigned short oneSmall[] ={
|
unsigned short oneSmall[] ={
|
||||||
0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x863F, 0xFFFF, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x863F, 0xFFFF, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0010, 0xC7FF, 0xC400, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0020 (32) pixels
|
0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0010, 0xC7FF, 0xC400, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0030 (48) pixels
|
0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0030 (48) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0040 (64) pixels
|
0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0040 (64) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000};
|
0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000};
|
||||||
|
|
||||||
const unsigned short twoSmall[] ={
|
unsigned short twoSmall[] ={
|
||||||
0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels
|
0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels
|
||||||
0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x0000, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, // 0x0020 (32) pixels
|
0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x0000, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, // 0x0020 (32) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, 0x0000, // 0x0030 (48) pixels
|
0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, 0x0000, // 0x0030 (48) pixels
|
||||||
0x0000, 0x553C, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, // 0x0040 (64) pixels
|
0x0000, 0x553C, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, // 0x0040 (64) pixels
|
||||||
0x863F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A};
|
0x863F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A};
|
||||||
|
|
||||||
const unsigned short threeSmall[] ={
|
unsigned short threeSmall[] ={
|
||||||
0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0010 (16) pixels
|
0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0010 (16) pixels
|
||||||
0x0418, 0xFFFF, 0xFFF8, 0x8000, 0x0418, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFF14, 0x5000, // 0x0020 (32) pixels
|
0x0418, 0xFFFF, 0xFFF8, 0x8000, 0x0418, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFF14, 0x5000, // 0x0020 (32) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x863F, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xC400, // 0x0030 (48) pixels
|
0x0000, 0x0000, 0x0000, 0x863F, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xC400, // 0x0030 (48) pixels
|
||||||
0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels
|
0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels
|
||||||
0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000};
|
0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000};
|
||||||
|
|
||||||
const unsigned short fourSmall[] ={
|
unsigned short fourSmall[] ={
|
||||||
0x0000, 0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFE30, 0x0000, 0x0000, 0x0000, 0x0000, 0x863F, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFE30, 0x0000, 0x0000, 0x0000, 0x0000, 0x863F, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFFF8, 0x8418, 0xFFFF, 0xFE30, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFFF8, 0x8418, 0xFFFF, 0xFE30, 0x0000, // 0x0020 (32) pixels
|
||||||
0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x0418, 0xFFFF, 0xFE30, 0x0000, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, // 0x0030 (48) pixels
|
0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x0418, 0xFFFF, 0xFE30, 0x0000, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, // 0x0030 (48) pixels
|
||||||
0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x0000, 0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFE30, 0x0000, // 0x0040 (64) pixels
|
0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x0000, 0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFE30, 0x0000, // 0x0040 (64) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFE30, 0x0000};
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFE30, 0x0000};
|
||||||
|
|
||||||
const unsigned short fiveSmall[] ={
|
unsigned short fiveSmall[] ={
|
||||||
0x0000, 0x863F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels
|
0x0000, 0x863F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels
|
||||||
0x0010, 0xC7FF, 0xFFFC, 0xA2A0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0010, 0xC7FF, 0xFFFC, 0xE71F, 0xFFFF, 0xFFFF, 0xC400, 0x0000, // 0x0020 (32) pixels
|
0x0010, 0xC7FF, 0xFFFC, 0xA2A0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0010, 0xC7FF, 0xFFFC, 0xE71F, 0xFFFF, 0xFFFF, 0xC400, 0x0000, // 0x0020 (32) pixels
|
||||||
0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, // 0x0030 (48) pixels
|
0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, // 0x0030 (48) pixels
|
||||||
0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels
|
0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels
|
||||||
0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000};
|
0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000};
|
||||||
|
|
||||||
const unsigned short sixSmall[] ={
|
unsigned short sixSmall[] ={
|
||||||
0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels
|
0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels
|
||||||
0x0418, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0xA53C, 0xFFFF, 0xFFFF, 0xC400, 0x0000, // 0x0020 (32) pixels
|
0x0418, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0xA53C, 0xFFFF, 0xFFFF, 0xC400, 0x0000, // 0x0020 (32) pixels
|
||||||
0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x553C, 0xFFFF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xE52A, // 0x0030 (48) pixels
|
0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x553C, 0xFFFF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xE52A, // 0x0030 (48) pixels
|
||||||
0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels
|
0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels
|
||||||
0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000};
|
0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000};
|
||||||
|
|
||||||
const unsigned short sevenSmall[] ={
|
unsigned short sevenSmall[] ={
|
||||||
0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, 0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, // 0x0010 (16) pixels
|
0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, 0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFE30, 0x0000, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFF8, 0x8000, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFE30, 0x0000, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFF8, 0x8000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x0000, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFF8, 0x8000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x0000, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFF8, 0x8000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
||||||
0x0000, 0x0000, 0x553C, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x0000, 0x0000, 0x0000, // 0x0040 (64) pixels
|
0x0000, 0x0000, 0x553C, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x0000, 0x0000, 0x0000, // 0x0040 (64) pixels
|
||||||
0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000};
|
0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000};
|
||||||
|
|
||||||
const unsigned short eightSmall[] ={
|
unsigned short eightSmall[] ={
|
||||||
0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels
|
0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels
|
||||||
0x02B4, 0xE7FF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, // 0x0020 (32) pixels
|
0x02B4, 0xE7FF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, // 0x0020 (32) pixels
|
||||||
0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xC400, // 0x0030 (48) pixels
|
0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xC400, // 0x0030 (48) pixels
|
||||||
0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels
|
0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels
|
||||||
0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000};
|
0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000};
|
||||||
|
|
||||||
const unsigned short nineSmall[] ={
|
unsigned short nineSmall[] ={
|
||||||
0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0010 (16) pixels
|
0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0010 (16) pixels
|
||||||
0x553C, 0xFFFF, 0xFF14, 0x5000, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, 0x553C, 0xFFFF, 0xFF14, 0x5000, 0x02B4, 0xE7FF, 0xFFFF, 0xE52A, // 0x0020 (32) pixels
|
0x553C, 0xFFFF, 0xFF14, 0x5000, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, 0x553C, 0xFFFF, 0xFF14, 0x5000, 0x02B4, 0xE7FF, 0xFFFF, 0xE52A, // 0x0020 (32) pixels
|
||||||
0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, 0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xC410, 0xC7FF, 0xFFFF, 0xE52A, // 0x0030 (48) pixels
|
0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, 0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xC410, 0xC7FF, 0xFFFF, 0xE52A, // 0x0030 (48) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xC400, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0040 (64) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xC400, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0040 (64) pixels
|
||||||
0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000};
|
0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000};
|
||||||
|
|
||||||
const unsigned short zeroSmall[] ={
|
unsigned short zeroSmall[] ={
|
||||||
0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0010 (16) pixels
|
0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0010 (16) pixels
|
||||||
0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, 0x553C, 0xFFFF, 0xFF14, 0x5000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, // 0x0020 (32) pixels
|
0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, 0x553C, 0xFFFF, 0xFF14, 0x5000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, // 0x0020 (32) pixels
|
||||||
0x553C, 0xFFFF, 0xFF14, 0x5000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, // 0x0030 (48) pixels
|
0x553C, 0xFFFF, 0xFF14, 0x5000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, // 0x0030 (48) pixels
|
||||||
0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0040 (64) pixels
|
0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0040 (64) pixels
|
||||||
0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000};
|
0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000};
|
||||||
|
|
||||||
const unsigned short hyphenSmall[] ={
|
unsigned short hyphenSmall[] ={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x0000, 0x0000, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0000, 0x0000, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, // 0x0030 (48) pixels
|
0x0000, 0x0000, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0000, 0x0000, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, // 0x0030 (48) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0040 (64) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0040 (64) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000};
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000};
|
||||||
|
|
||||||
const unsigned short tildeSmall[] ={
|
unsigned short tildeSmall[] ={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000, 0x0418, 0xC400, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000, 0x0418, 0xC400, // 0x0020 (32) pixels
|
||||||
0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x5538, 0xA2A0, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFE30, 0x0000, // 0x0030 (48) pixels
|
0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x5538, 0xA2A0, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFE30, 0x0000, // 0x0030 (48) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0040 (64) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0040 (64) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000};
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000};
|
||||||
|
|
||||||
const unsigned short bitmapOff[] ={
|
unsigned short bitmapOff[] ={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels
|
||||||
0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0x0000, // 0x0030 (48) pixels
|
0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0x0000, // 0x0030 (48) pixels
|
||||||
|
|
|
@ -268,10 +268,10 @@ void applyCoeficient(float *samples, int shift)
|
||||||
filterTemp[i * 2 + 1] = samples[i * 2 + 1] * fftFilterCoeficient[i * 2 + 1] + samples[i * 2] * fftFilterCoeficient[i * 2];
|
filterTemp[i * 2 + 1] = samples[i * 2 + 1] * fftFilterCoeficient[i * 2 + 1] + samples[i * 2] * fftFilterCoeficient[i * 2];
|
||||||
}
|
}
|
||||||
|
|
||||||
int shifter;
|
//int shifter;
|
||||||
for(i = 0; i < FFT_BUFFER_SIZE; i++)
|
for(i = 0; i < FFT_BUFFER_SIZE; i++)
|
||||||
{
|
{
|
||||||
shifter = i + 2 * shift;
|
//shifter = i + 2 * shift;
|
||||||
if(i < 0) samples[i] = 0;
|
if(i < 0) samples[i] = 0;
|
||||||
if(i > FFT_BUFFER_SIZE - 1) samples[i] = 0;
|
if(i > FFT_BUFFER_SIZE - 1) samples[i] = 0;
|
||||||
samples[i] = filterTemp[i + 2 * shift];
|
samples[i] = filterTemp[i + 2 * shift];
|
||||||
|
@ -1080,7 +1080,7 @@ setFreq(vfoAFrequency);
|
||||||
//TIM_Config();
|
//TIM_Config();
|
||||||
TIM_Try();
|
TIM_Try();
|
||||||
|
|
||||||
long long timeMeasurement = 0;
|
//long long timeMeasurement = 0;
|
||||||
|
|
||||||
updateDisplay(1);
|
updateDisplay(1);
|
||||||
|
|
||||||
|
@ -1115,9 +1115,9 @@ setFreq(vfoAFrequency);
|
||||||
|
|
||||||
//HAL_UART_Receive_IT(&UartHandle, (uint8_t*)aRxBuffer, 16);
|
//HAL_UART_Receive_IT(&UartHandle, (uint8_t*)aRxBuffer, 16);
|
||||||
|
|
||||||
int* p = UartHandle.pRxBuffPtr;
|
//int* p = UartHandle.pRxBuffPtr;
|
||||||
int* q = &aRxBuffer;
|
//int* q = &aRxBuffer;
|
||||||
int difference = p- q;
|
//int difference = p- q;
|
||||||
|
|
||||||
|
|
||||||
updateMenu();
|
updateMenu();
|
||||||
|
@ -1550,7 +1550,7 @@ void drawWaterfall(void)
|
||||||
float fftMax = 0; //AH! These are being reset each time! Static makes them persistant right? Does it also ensure they are
|
float fftMax = 0; //AH! These are being reset each time! Static makes them persistant right? Does it also ensure they are
|
||||||
float fftMin = 100; //only initialized once? Have to try it when I get home. It would certainly be nice if the waterfall
|
float fftMin = 100; //only initialized once? Have to try it when I get home. It would certainly be nice if the waterfall
|
||||||
static float fftMaxMax = 0; //didn't change in brightness so much. Later, I may want to fix these values, or at least, make them
|
static float fftMaxMax = 0; //didn't change in brightness so much. Later, I may want to fix these values, or at least, make them
|
||||||
static float logMax; //manually controllable, sorta, you know?
|
//static float logMax; //manually controllable, sorta, you know?
|
||||||
uint8_t i;
|
uint8_t i;
|
||||||
for(i = 1; i < 255; i++) //If bin 0 is the DC offset, should we skip it in this calculation?
|
for(i = 1; i < 255; i++) //If bin 0 is the DC offset, should we skip it in this calculation?
|
||||||
{
|
{
|
||||||
|
@ -1561,7 +1561,7 @@ void drawWaterfall(void)
|
||||||
//logMax = log2(fftMax);
|
//logMax = log2(fftMax);
|
||||||
|
|
||||||
if(fftMax > fftMaxMax) fftMaxMax += fftMax * 0.1;
|
if(fftMax > fftMaxMax) fftMaxMax += fftMax * 0.1;
|
||||||
logMax = log2(fftMaxMax);
|
//logMax = log2(fftMaxMax);
|
||||||
fftMaxMax *= 0.99;
|
fftMaxMax *= 0.99;
|
||||||
if (fftMaxMax > fftMaxMaxMax) fftMaxMax = fftMaxMaxMax;
|
if (fftMaxMax > fftMaxMaxMax) fftMaxMax = fftMaxMaxMax;
|
||||||
if (fftMaxMax < fftMaxMaxMin) fftMaxMax = fftMaxMaxMin;
|
if (fftMaxMax < fftMaxMaxMin) fftMaxMax = fftMaxMaxMin;
|
||||||
|
|
|
@ -22,7 +22,7 @@
|
||||||
|
|
||||||
void spi_init(void)
|
void spi_init(void)
|
||||||
{
|
{
|
||||||
SPI_InitTypeDef spiInitStructure;
|
//SPI_InitTypeDef spiInitStructure;
|
||||||
GPIO_InitTypeDef gpioInitStructure;
|
GPIO_InitTypeDef gpioInitStructure;
|
||||||
|
|
||||||
HAL_SPI_MspInit(&SpiHandle);
|
HAL_SPI_MspInit(&SpiHandle);
|
||||||
|
|
Loading…
Reference in a new issue