const images causing comipler to complain
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3 changed files with 5179 additions and 5192 deletions
10235
Source/Debug/PSDR.hex
10235
Source/Debug/PSDR.hex
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@ -10,38 +10,38 @@
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#define BMPWIDTH 69;
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#define BMPWIDTH 69;
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#define BMPHEIGHT 33;
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#define BMPHEIGHT 33;
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extern const unsigned short psdrLogo[];
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extern unsigned short psdrLogo[];
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extern const unsigned short bitmapMode[];
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extern unsigned short bitmapMode[];
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extern const unsigned short bitmapLSB[];
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extern unsigned short bitmapLSB[];
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extern const unsigned short bitmapUSB[];
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extern unsigned short bitmapUSB[];
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extern const unsigned short bitmapAM[];
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extern unsigned short bitmapAM[];
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extern const unsigned short bitmapPeriod[];
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extern unsigned short bitmapPeriod[];
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extern const unsigned short bitmapOne[];
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extern unsigned short bitmapOne[];
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extern const unsigned short bitmapTwo[];
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extern unsigned short bitmapTwo[];
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extern const unsigned short bitmapThree[];
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extern unsigned short bitmapThree[];
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extern const unsigned short bitmapFour[];
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extern unsigned short bitmapFour[];
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extern const unsigned short bitmapFive[];
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extern unsigned short bitmapFive[];
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extern const unsigned short bitmapSix[];
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extern unsigned short bitmapSix[];
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extern const unsigned short bitmapSeven[];
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extern unsigned short bitmapSeven[];
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extern const unsigned short bitmapEight[];
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extern unsigned short bitmapEight[];
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extern const unsigned short bitmapNine[];
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extern unsigned short bitmapNine[];
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extern const unsigned short bitmapZero[];
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extern unsigned short bitmapZero[];
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extern const unsigned short bitmapIronGradient[];
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extern unsigned short bitmapIronGradient[];
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extern const unsigned short bitmapWebSdrGradient[];
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extern unsigned short bitmapWebSdrGradient[];
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extern const unsigned short bitmapFilter[];
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extern unsigned short bitmapFilter[];
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extern const unsigned short bitmapHadLogo[];
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extern unsigned short bitmapHadLogo[];
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extern const unsigned short bitmapSMeter[];
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extern unsigned short bitmapSMeter[];
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extern const unsigned short bitmapOff[];
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extern unsigned short bitmapOff[];
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extern const unsigned short oneSmall[];
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extern unsigned short oneSmall[];
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extern const unsigned short twoSmall[];
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extern unsigned short twoSmall[];
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extern const unsigned short threeSmall[];
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extern unsigned short threeSmall[];
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extern const unsigned short fourSmall[];
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extern unsigned short fourSmall[];
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extern const unsigned short fiveSmall[];
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extern unsigned short fiveSmall[];
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extern const unsigned short sixSmall[];
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extern unsigned short sixSmall[];
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extern const unsigned short sevenSmall[];
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extern unsigned short sevenSmall[];
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extern const unsigned short eightSmall[];
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extern unsigned short eightSmall[];
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extern const unsigned short nineSmall[];
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extern unsigned short nineSmall[];
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extern const unsigned short zeroSmall[];
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extern unsigned short zeroSmall[];
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extern const unsigned short hyphenSmall[];
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extern unsigned short hyphenSmall[];
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extern const unsigned short tildeSmall[];
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extern unsigned short tildeSmall[];
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@ -11,7 +11,7 @@
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//Also, I wonder if I want to encode the height and width in the first two bytes or something? That seems like that's not a bad idea.
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//Also, I wonder if I want to encode the height and width in the first two bytes or something? That seems like that's not a bad idea.
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//86x20
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//86x20
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const const unsigned short psdrLogo[]={
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unsigned short psdrLogo[]={
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
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0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFF6, 0x6000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, // 0x0020 (32) pixels
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0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFF6, 0x6000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, // 0x0020 (32) pixels
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0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, // 0x0030 (48) pixels
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0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, // 0x0030 (48) pixels
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@ -122,7 +122,7 @@ const const unsigned short psdrLogo[]={
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0xFFFF, 0xFFFF, 0xFFF6, 0x6000, 0x0000, 0x0000, 0x0000, 0x0000
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0xFFFF, 0xFFFF, 0xFFF6, 0x6000, 0x0000, 0x0000, 0x0000, 0x0000
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};
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};
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const const unsigned short bitmapMode[] = {
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unsigned short bitmapMode[] = {
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0x0000, 0x0000, 0x7BEF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
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0x0000, 0x0000, 0x7BEF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
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0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels
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0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels
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0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x7BEF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48) pixels
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0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x7BEF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48) pixels
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@ -157,7 +157,7 @@ const const unsigned short bitmapMode[] = {
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//The three modes are 28 x 9
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//The three modes are 28 x 9
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const unsigned short bitmapLSB[]={
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unsigned short bitmapLSB[]={
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0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, // 0x0010 (16) pixels
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0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, // 0x0010 (16) pixels
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0x3800, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, // 0x0020 (32) pixels
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0x3800, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, // 0x0020 (32) pixels
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0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x01D2, 0xDFFF, // 0x0030 (48) pixels
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0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x01D2, 0xDFFF, // 0x0030 (48) pixels
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@ -177,7 +177,7 @@ const unsigned short bitmapLSB[]={
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};
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};
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const unsigned short bitmapUSB[]={
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unsigned short bitmapUSB[]={
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0x01D2, 0xDFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
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0x01D2, 0xDFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
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0xFED2, 0x3800, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xDC87, // 0x0020 (32) pixels
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0xFED2, 0x3800, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xDC87, // 0x0020 (32) pixels
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0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFB, 0x91C0, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x01D2, // 0x0030 (48) pixels
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0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFB, 0x91C0, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x01D2, // 0x0030 (48) pixels
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@ -197,7 +197,7 @@ const unsigned short bitmapUSB[]={
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};
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};
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const unsigned short bitmapAM[]={
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unsigned short bitmapAM[]={
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, // 0x0010 (16) pixels
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, // 0x0010 (16) pixels
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0xFFFF, 0xB320, 0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
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0xFFFF, 0xB320, 0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
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0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x3C9B, // 0x0030 (48) pixels
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0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x3C9B, // 0x0030 (48) pixels
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@ -220,7 +220,7 @@ const unsigned short bitmapAM[]={
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//The numbers here (and the period) are 15 x 19 pixels.
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//The numbers here (and the period) are 15 x 19 pixels.
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const unsigned short bitmapPeriod[] = {
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unsigned short bitmapPeriod[] = {
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
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@ -243,7 +243,7 @@ const unsigned short bitmapPeriod[] = {
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const unsigned short bitmapOne[]={
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unsigned short bitmapOne[]={
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0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
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0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
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0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
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0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
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0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x39C7, // 0x0030 (48) pixels
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0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x39C7, // 0x0030 (48) pixels
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@ -265,7 +265,7 @@ const unsigned short bitmapOne[]={
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};
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};
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const unsigned short bitmapTwo[]={
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unsigned short bitmapTwo[]={
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0x0000, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
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0x0000, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
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0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, // 0x0020 (32) pixels
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0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, // 0x0020 (32) pixels
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0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0336, 0xFFFF, // 0x0030 (48) pixels
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0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0336, 0xFFFF, // 0x0030 (48) pixels
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};
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};
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const unsigned short bitmapThree[]={
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unsigned short bitmapThree[]={
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0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xB320, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
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0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xB320, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
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0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
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0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
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0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, // 0x0030 (48) pixels
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0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, // 0x0030 (48) pixels
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};
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};
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const unsigned short bitmapFour[]={
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unsigned short bitmapFour[]={
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
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0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
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0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
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};
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};
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const unsigned short bitmapFive[]={
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unsigned short bitmapFive[]={
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0x0000, 0x0000, 0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, // 0x0010 (16) pixels
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0x0000, 0x0000, 0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, // 0x0010 (16) pixels
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0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
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0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
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0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
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0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
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};
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};
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const unsigned short bitmapSix[]={
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unsigned short bitmapSix[]={
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x3C9B, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
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0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x3C9B, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xB320, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xB320, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
||||||
|
@ -375,7 +375,7 @@ const unsigned short bitmapSix[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
const unsigned short bitmapSeven[]={
|
unsigned short bitmapSeven[]={
|
||||||
0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0336, // 0x0020 (32) pixels
|
0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0336, // 0x0020 (32) pixels
|
||||||
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
||||||
|
@ -397,7 +397,7 @@ const unsigned short bitmapSeven[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
const unsigned short bitmapEight[]={
|
unsigned short bitmapEight[]={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, // 0x0030 (48) pixels
|
0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, // 0x0030 (48) pixels
|
||||||
|
@ -419,7 +419,7 @@ const unsigned short bitmapEight[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
const unsigned short bitmapNine[]={
|
unsigned short bitmapNine[]={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, // 0x0030 (48) pixels
|
0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, // 0x0030 (48) pixels
|
||||||
|
@ -441,7 +441,7 @@ const unsigned short bitmapNine[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
const unsigned short bitmapZero[]={
|
unsigned short bitmapZero[]={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, // 0x0030 (48) pixels
|
0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, // 0x0030 (48) pixels
|
||||||
|
@ -463,7 +463,7 @@ const unsigned short bitmapZero[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
const unsigned short bitmapIronGradient[]={
|
unsigned short bitmapIronGradient[]={
|
||||||
0x0007, 0x0009, 0x000A, 0x000B, 0x000C, 0x000D, 0x000D, 0x000E, 0x100E, 0x180F, 0x200F, 0x2010, 0x2810, 0x2811, 0x3011, 0x3011, // 0x0010 (16) pixels
|
0x0007, 0x0009, 0x000A, 0x000B, 0x000C, 0x000D, 0x000D, 0x000E, 0x100E, 0x180F, 0x200F, 0x2010, 0x2810, 0x2811, 0x3011, 0x3011, // 0x0010 (16) pixels
|
||||||
0x3811, 0x4011, 0x4812, 0x5012, 0x5812, 0x6012, 0x6012, 0x6812, 0x6812, 0x7012, 0x7812, 0x8012, 0x8812, 0x9012, 0x9012, 0x9012, // 0x0020 (32) pixels
|
0x3811, 0x4011, 0x4812, 0x5012, 0x5812, 0x6012, 0x6012, 0x6812, 0x6812, 0x7012, 0x7812, 0x8012, 0x8812, 0x9012, 0x9012, 0x9012, // 0x0020 (32) pixels
|
||||||
0x9812, 0x9813, 0xA013, 0xA013, 0xA012, 0xA811, 0xB011, 0xB012, 0xB012, 0xB811, 0xB811, 0xC030, 0xB830, 0xC050, 0xC08F, 0xC08F, // 0x0030 (48) pixels
|
0x9812, 0x9813, 0xA013, 0xA013, 0xA012, 0xA811, 0xB011, 0xB012, 0xB012, 0xB811, 0xB811, 0xC030, 0xB830, 0xC050, 0xC08F, 0xC08F, // 0x0030 (48) pixels
|
||||||
|
@ -474,7 +474,7 @@ const unsigned short bitmapIronGradient[]={
|
||||||
0xF706, 0xFF28, 0xFF29, 0xFF2A, 0xF72B, 0xFF4E, 0xFF90, 0xFF92, 0xFF93, 0xF795, 0xF797, 0xFFB8, 0xF7B9, 0xF7BA, 0xFFDC, 0xFFDE, // 0x0080 (128) pixels
|
0xF706, 0xFF28, 0xFF29, 0xFF2A, 0xF72B, 0xFF4E, 0xFF90, 0xFF92, 0xFF93, 0xF795, 0xF797, 0xFFB8, 0xF7B9, 0xF7BA, 0xFFDC, 0xFFDE, // 0x0080 (128) pixels
|
||||||
};
|
};
|
||||||
|
|
||||||
const unsigned short bitmapWebSdrGradient[]={
|
unsigned short bitmapWebSdrGradient[]={
|
||||||
0x0001, 0x0001, 0x0001, 0x0001, 0x0002, 0x0002, 0x0003, 0x0003, 0x0004, 0x0004, 0x0005, 0x0005, 0x0006, 0x0006, 0x0007, 0x0007, // 0x0010 (16) pixels
|
0x0001, 0x0001, 0x0001, 0x0001, 0x0002, 0x0002, 0x0003, 0x0003, 0x0004, 0x0004, 0x0005, 0x0005, 0x0006, 0x0006, 0x0007, 0x0007, // 0x0010 (16) pixels
|
||||||
0x0008, 0x0008, 0x0009, 0x0009, 0x000A, 0x080A, 0x080B, 0x080B, 0x100C, 0x100D, 0x180D, 0x180E, 0x200E, 0x280F, 0x280F, 0x3010, // 0x0020 (32) pixels
|
0x0008, 0x0008, 0x0009, 0x0009, 0x000A, 0x080A, 0x080B, 0x080B, 0x100C, 0x100D, 0x180D, 0x180E, 0x200E, 0x280F, 0x280F, 0x3010, // 0x0020 (32) pixels
|
||||||
0x3010, 0x3811, 0x3811, 0x4012, 0x4012, 0x4012, 0x4813, 0x4813, 0x4813, 0x4813, 0x5013, 0x5014, 0x5014, 0x5014, 0x5814, 0x5814, // 0x0030 (48) pixels
|
0x3010, 0x3811, 0x3811, 0x4012, 0x4012, 0x4012, 0x4813, 0x4813, 0x4813, 0x4813, 0x5013, 0x5014, 0x5014, 0x5014, 0x5814, 0x5814, // 0x0030 (48) pixels
|
||||||
|
@ -486,7 +486,7 @@ const unsigned short bitmapWebSdrGradient[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
//47x12
|
//47x12
|
||||||
const unsigned short bitmapFilter[]={
|
unsigned short bitmapFilter[]={
|
||||||
0x0000, 0x0000, 0x7BEF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x7BEF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
|
||||||
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels
|
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels
|
||||||
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x7BEF, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x7BEF, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
||||||
|
@ -526,7 +526,7 @@ const unsigned short bitmapFilter[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
//45x46
|
//45x46
|
||||||
const unsigned short bitmapHadLogo[]={
|
unsigned short bitmapHadLogo[]={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x630C, 0xFFFF, 0xFFFF, 0x9492, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x630C, 0xFFFF, 0xFFFF, 0x9492, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x3186, 0xD69A, 0xFFFF, 0xF7BE, 0x0020, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x3186, 0xD69A, 0xFFFF, 0xF7BE, 0x0020, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
||||||
|
@ -660,7 +660,7 @@ const unsigned short bitmapHadLogo[]={
|
||||||
};
|
};
|
||||||
|
|
||||||
//155 x 10
|
//155 x 10
|
||||||
const unsigned short bitmapSMeter[]={
|
unsigned short bitmapSMeter[]={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
||||||
|
@ -760,91 +760,91 @@ const unsigned short bitmapSMeter[]={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x7BEF, 0x0000, 0xFFFF, 0xFFFF, 0x7BEF};
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x7BEF, 0x0000, 0xFFFF, 0xFFFF, 0x7BEF};
|
||||||
|
|
||||||
//8x9
|
//8x9
|
||||||
const unsigned short oneSmall[] ={
|
unsigned short oneSmall[] ={
|
||||||
0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x863F, 0xFFFF, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x863F, 0xFFFF, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0010, 0xC7FF, 0xC400, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0020 (32) pixels
|
0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0010, 0xC7FF, 0xC400, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0030 (48) pixels
|
0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0030 (48) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0040 (64) pixels
|
0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0040 (64) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000};
|
0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000};
|
||||||
|
|
||||||
const unsigned short twoSmall[] ={
|
unsigned short twoSmall[] ={
|
||||||
0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels
|
0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels
|
||||||
0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x0000, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, // 0x0020 (32) pixels
|
0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x0000, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, // 0x0020 (32) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, 0x0000, // 0x0030 (48) pixels
|
0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, 0x0000, // 0x0030 (48) pixels
|
||||||
0x0000, 0x553C, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, // 0x0040 (64) pixels
|
0x0000, 0x553C, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, // 0x0040 (64) pixels
|
||||||
0x863F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A};
|
0x863F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A};
|
||||||
|
|
||||||
const unsigned short threeSmall[] ={
|
unsigned short threeSmall[] ={
|
||||||
0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0010 (16) pixels
|
0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0010 (16) pixels
|
||||||
0x0418, 0xFFFF, 0xFFF8, 0x8000, 0x0418, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFF14, 0x5000, // 0x0020 (32) pixels
|
0x0418, 0xFFFF, 0xFFF8, 0x8000, 0x0418, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFF14, 0x5000, // 0x0020 (32) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x863F, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xC400, // 0x0030 (48) pixels
|
0x0000, 0x0000, 0x0000, 0x863F, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xC400, // 0x0030 (48) pixels
|
||||||
0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels
|
0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels
|
||||||
0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000};
|
0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000};
|
||||||
|
|
||||||
const unsigned short fourSmall[] ={
|
unsigned short fourSmall[] ={
|
||||||
0x0000, 0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFE30, 0x0000, 0x0000, 0x0000, 0x0000, 0x863F, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFE30, 0x0000, 0x0000, 0x0000, 0x0000, 0x863F, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFFF8, 0x8418, 0xFFFF, 0xFE30, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFFF8, 0x8418, 0xFFFF, 0xFE30, 0x0000, // 0x0020 (32) pixels
|
||||||
0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x0418, 0xFFFF, 0xFE30, 0x0000, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, // 0x0030 (48) pixels
|
0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x0418, 0xFFFF, 0xFE30, 0x0000, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, // 0x0030 (48) pixels
|
||||||
0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x0000, 0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFE30, 0x0000, // 0x0040 (64) pixels
|
0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x0000, 0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFE30, 0x0000, // 0x0040 (64) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFE30, 0x0000};
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFE30, 0x0000};
|
||||||
|
|
||||||
const unsigned short fiveSmall[] ={
|
unsigned short fiveSmall[] ={
|
||||||
0x0000, 0x863F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels
|
0x0000, 0x863F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels
|
||||||
0x0010, 0xC7FF, 0xFFFC, 0xA2A0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0010, 0xC7FF, 0xFFFC, 0xE71F, 0xFFFF, 0xFFFF, 0xC400, 0x0000, // 0x0020 (32) pixels
|
0x0010, 0xC7FF, 0xFFFC, 0xA2A0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0010, 0xC7FF, 0xFFFC, 0xE71F, 0xFFFF, 0xFFFF, 0xC400, 0x0000, // 0x0020 (32) pixels
|
||||||
0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, // 0x0030 (48) pixels
|
0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, // 0x0030 (48) pixels
|
||||||
0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels
|
0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels
|
||||||
0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000};
|
0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000};
|
||||||
|
|
||||||
const unsigned short sixSmall[] ={
|
unsigned short sixSmall[] ={
|
||||||
0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels
|
0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels
|
||||||
0x0418, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0xA53C, 0xFFFF, 0xFFFF, 0xC400, 0x0000, // 0x0020 (32) pixels
|
0x0418, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0xA53C, 0xFFFF, 0xFFFF, 0xC400, 0x0000, // 0x0020 (32) pixels
|
||||||
0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x553C, 0xFFFF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xE52A, // 0x0030 (48) pixels
|
0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x553C, 0xFFFF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xE52A, // 0x0030 (48) pixels
|
||||||
0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels
|
0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels
|
||||||
0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000};
|
0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000};
|
||||||
|
|
||||||
const unsigned short sevenSmall[] ={
|
unsigned short sevenSmall[] ={
|
||||||
0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, 0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, // 0x0010 (16) pixels
|
0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, 0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFE30, 0x0000, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFF8, 0x8000, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFE30, 0x0000, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFF8, 0x8000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x0000, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFF8, 0x8000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x0000, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFF8, 0x8000, 0x0000, 0x0000, // 0x0030 (48) pixels
|
||||||
0x0000, 0x0000, 0x553C, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x0000, 0x0000, 0x0000, // 0x0040 (64) pixels
|
0x0000, 0x0000, 0x553C, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x0000, 0x0000, 0x0000, // 0x0040 (64) pixels
|
||||||
0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000};
|
0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000};
|
||||||
|
|
||||||
const unsigned short eightSmall[] ={
|
unsigned short eightSmall[] ={
|
||||||
0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels
|
0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels
|
||||||
0x02B4, 0xE7FF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, // 0x0020 (32) pixels
|
0x02B4, 0xE7FF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, // 0x0020 (32) pixels
|
||||||
0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xC400, // 0x0030 (48) pixels
|
0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xC400, // 0x0030 (48) pixels
|
||||||
0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels
|
0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels
|
||||||
0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000};
|
0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000};
|
||||||
|
|
||||||
const unsigned short nineSmall[] ={
|
unsigned short nineSmall[] ={
|
||||||
0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0010 (16) pixels
|
0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0010 (16) pixels
|
||||||
0x553C, 0xFFFF, 0xFF14, 0x5000, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, 0x553C, 0xFFFF, 0xFF14, 0x5000, 0x02B4, 0xE7FF, 0xFFFF, 0xE52A, // 0x0020 (32) pixels
|
0x553C, 0xFFFF, 0xFF14, 0x5000, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, 0x553C, 0xFFFF, 0xFF14, 0x5000, 0x02B4, 0xE7FF, 0xFFFF, 0xE52A, // 0x0020 (32) pixels
|
||||||
0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, 0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xC410, 0xC7FF, 0xFFFF, 0xE52A, // 0x0030 (48) pixels
|
0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, 0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xC410, 0xC7FF, 0xFFFF, 0xE52A, // 0x0030 (48) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xC400, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0040 (64) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xC400, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0040 (64) pixels
|
||||||
0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000};
|
0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000};
|
||||||
|
|
||||||
const unsigned short zeroSmall[] ={
|
unsigned short zeroSmall[] ={
|
||||||
0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0010 (16) pixels
|
0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0010 (16) pixels
|
||||||
0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, 0x553C, 0xFFFF, 0xFF14, 0x5000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, // 0x0020 (32) pixels
|
0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, 0x553C, 0xFFFF, 0xFF14, 0x5000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, // 0x0020 (32) pixels
|
||||||
0x553C, 0xFFFF, 0xFF14, 0x5000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, // 0x0030 (48) pixels
|
0x553C, 0xFFFF, 0xFF14, 0x5000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, // 0x0030 (48) pixels
|
||||||
0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0040 (64) pixels
|
0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0040 (64) pixels
|
||||||
0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000};
|
0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000};
|
||||||
|
|
||||||
const unsigned short hyphenSmall[] ={
|
unsigned short hyphenSmall[] ={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
|
||||||
0x0000, 0x0000, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0000, 0x0000, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, // 0x0030 (48) pixels
|
0x0000, 0x0000, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0000, 0x0000, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, // 0x0030 (48) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0040 (64) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0040 (64) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000};
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000};
|
||||||
|
|
||||||
const unsigned short tildeSmall[] ={
|
unsigned short tildeSmall[] ={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000, 0x0418, 0xC400, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000, 0x0418, 0xC400, // 0x0020 (32) pixels
|
||||||
0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x5538, 0xA2A0, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFE30, 0x0000, // 0x0030 (48) pixels
|
0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x5538, 0xA2A0, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFE30, 0x0000, // 0x0030 (48) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0040 (64) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0040 (64) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000};
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000};
|
||||||
|
|
||||||
const unsigned short bitmapOff[] ={
|
unsigned short bitmapOff[] ={
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
|
||||||
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels
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0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0x0000, // 0x0030 (48) pixels
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0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0x0000, // 0x0030 (48) pixels
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Reference in a new issue