const images causing comipler to complain

This commit is contained in:
Paul Warren 2017-01-15 15:31:56 +11:00
parent 2330c458f0
commit 0aeba6c947
3 changed files with 5179 additions and 5192 deletions

File diff suppressed because it is too large Load diff

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@ -10,38 +10,38 @@
#define BMPWIDTH 69; #define BMPWIDTH 69;
#define BMPHEIGHT 33; #define BMPHEIGHT 33;
extern const unsigned short psdrLogo[]; extern unsigned short psdrLogo[];
extern const unsigned short bitmapMode[]; extern unsigned short bitmapMode[];
extern const unsigned short bitmapLSB[]; extern unsigned short bitmapLSB[];
extern const unsigned short bitmapUSB[]; extern unsigned short bitmapUSB[];
extern const unsigned short bitmapAM[]; extern unsigned short bitmapAM[];
extern const unsigned short bitmapPeriod[]; extern unsigned short bitmapPeriod[];
extern const unsigned short bitmapOne[]; extern unsigned short bitmapOne[];
extern const unsigned short bitmapTwo[]; extern unsigned short bitmapTwo[];
extern const unsigned short bitmapThree[]; extern unsigned short bitmapThree[];
extern const unsigned short bitmapFour[]; extern unsigned short bitmapFour[];
extern const unsigned short bitmapFive[]; extern unsigned short bitmapFive[];
extern const unsigned short bitmapSix[]; extern unsigned short bitmapSix[];
extern const unsigned short bitmapSeven[]; extern unsigned short bitmapSeven[];
extern const unsigned short bitmapEight[]; extern unsigned short bitmapEight[];
extern const unsigned short bitmapNine[]; extern unsigned short bitmapNine[];
extern const unsigned short bitmapZero[]; extern unsigned short bitmapZero[];
extern const unsigned short bitmapIronGradient[]; extern unsigned short bitmapIronGradient[];
extern const unsigned short bitmapWebSdrGradient[]; extern unsigned short bitmapWebSdrGradient[];
extern const unsigned short bitmapFilter[]; extern unsigned short bitmapFilter[];
extern const unsigned short bitmapHadLogo[]; extern unsigned short bitmapHadLogo[];
extern const unsigned short bitmapSMeter[]; extern unsigned short bitmapSMeter[];
extern const unsigned short bitmapOff[]; extern unsigned short bitmapOff[];
extern const unsigned short oneSmall[]; extern unsigned short oneSmall[];
extern const unsigned short twoSmall[]; extern unsigned short twoSmall[];
extern const unsigned short threeSmall[]; extern unsigned short threeSmall[];
extern const unsigned short fourSmall[]; extern unsigned short fourSmall[];
extern const unsigned short fiveSmall[]; extern unsigned short fiveSmall[];
extern const unsigned short sixSmall[]; extern unsigned short sixSmall[];
extern const unsigned short sevenSmall[]; extern unsigned short sevenSmall[];
extern const unsigned short eightSmall[]; extern unsigned short eightSmall[];
extern const unsigned short nineSmall[]; extern unsigned short nineSmall[];
extern const unsigned short zeroSmall[]; extern unsigned short zeroSmall[];
extern const unsigned short hyphenSmall[]; extern unsigned short hyphenSmall[];
extern const unsigned short tildeSmall[]; extern unsigned short tildeSmall[];

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@ -11,7 +11,7 @@
//Also, I wonder if I want to encode the height and width in the first two bytes or something? That seems like that's not a bad idea. //Also, I wonder if I want to encode the height and width in the first two bytes or something? That seems like that's not a bad idea.
//86x20 //86x20
const const unsigned short psdrLogo[]={ unsigned short psdrLogo[]={
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFF6, 0x6000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, // 0x0020 (32) pixels 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFF6, 0x6000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, // 0x0020 (32) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, // 0x0030 (48) pixels 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, // 0x0030 (48) pixels
@ -122,7 +122,7 @@ const const unsigned short psdrLogo[]={
0xFFFF, 0xFFFF, 0xFFF6, 0x6000, 0x0000, 0x0000, 0x0000, 0x0000 0xFFFF, 0xFFFF, 0xFFF6, 0x6000, 0x0000, 0x0000, 0x0000, 0x0000
}; };
const const unsigned short bitmapMode[] = { unsigned short bitmapMode[] = {
0x0000, 0x0000, 0x7BEF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels 0x0000, 0x0000, 0x7BEF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x7BEF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48) pixels 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x7BEF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48) pixels
@ -157,7 +157,7 @@ const const unsigned short bitmapMode[] = {
//The three modes are 28 x 9 //The three modes are 28 x 9
const unsigned short bitmapLSB[]={ unsigned short bitmapLSB[]={
0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, // 0x0010 (16) pixels 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, // 0x0010 (16) pixels
0x3800, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, // 0x0020 (32) pixels 0x3800, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, // 0x0020 (32) pixels
0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x01D2, 0xDFFF, // 0x0030 (48) pixels 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x01D2, 0xDFFF, // 0x0030 (48) pixels
@ -177,7 +177,7 @@ const unsigned short bitmapLSB[]={
}; };
const unsigned short bitmapUSB[]={ unsigned short bitmapUSB[]={
0x01D2, 0xDFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels 0x01D2, 0xDFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
0xFED2, 0x3800, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xDC87, // 0x0020 (32) pixels 0xFED2, 0x3800, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xDC87, // 0x0020 (32) pixels
0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFB, 0x91C0, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x01D2, // 0x0030 (48) pixels 0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFB, 0x91C0, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x01D2, // 0x0030 (48) pixels
@ -197,7 +197,7 @@ const unsigned short bitmapUSB[]={
}; };
const unsigned short bitmapAM[]={ unsigned short bitmapAM[]={
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, // 0x0010 (16) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, // 0x0010 (16) pixels
0xFFFF, 0xB320, 0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels 0xFFFF, 0xB320, 0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x3C9B, // 0x0030 (48) pixels 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x3C9B, // 0x0030 (48) pixels
@ -220,7 +220,7 @@ const unsigned short bitmapAM[]={
//The numbers here (and the period) are 15 x 19 pixels. //The numbers here (and the period) are 15 x 19 pixels.
const unsigned short bitmapPeriod[] = { unsigned short bitmapPeriod[] = {
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
@ -243,7 +243,7 @@ const unsigned short bitmapPeriod[] = {
const unsigned short bitmapOne[]={ unsigned short bitmapOne[]={
0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels 0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x39C7, // 0x0030 (48) pixels 0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x39C7, // 0x0030 (48) pixels
@ -265,7 +265,7 @@ const unsigned short bitmapOne[]={
}; };
const unsigned short bitmapTwo[]={ unsigned short bitmapTwo[]={
0x0000, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, // 0x0020 (32) pixels 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0007, // 0x0020 (32) pixels
0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0336, 0xFFFF, // 0x0030 (48) pixels 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0336, 0xFFFF, // 0x0030 (48) pixels
@ -287,7 +287,7 @@ const unsigned short bitmapTwo[]={
}; };
const unsigned short bitmapThree[]={ unsigned short bitmapThree[]={
0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xB320, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xB320, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels 0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, // 0x0030 (48) pixels 0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0007, 0x96DF, // 0x0030 (48) pixels
@ -309,7 +309,7 @@ const unsigned short bitmapThree[]={
}; };
const unsigned short bitmapFour[]={ unsigned short bitmapFour[]={
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
@ -331,7 +331,7 @@ const unsigned short bitmapFour[]={
}; };
const unsigned short bitmapFive[]={ unsigned short bitmapFive[]={
0x0000, 0x0000, 0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, // 0x0010 (16) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, // 0x0010 (16) pixels
0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels 0x0000, 0x0000, 0x0007, 0x96DF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
@ -353,7 +353,7 @@ const unsigned short bitmapFive[]={
}; };
const unsigned short bitmapSix[]={ unsigned short bitmapSix[]={
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x3C9B, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x3C9B, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
0x0000, 0x0000, 0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xB320, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xB320, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
@ -375,7 +375,7 @@ const unsigned short bitmapSix[]={
}; };
const unsigned short bitmapSeven[]={ unsigned short bitmapSeven[]={
0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, // 0x0010 (16) pixels 0x0000, 0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, // 0x0010 (16) pixels
0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0336, // 0x0020 (32) pixels 0x0336, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0336, // 0x0020 (32) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
@ -397,7 +397,7 @@ const unsigned short bitmapSeven[]={
}; };
const unsigned short bitmapEight[]={ unsigned short bitmapEight[]={
0x0000, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels 0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, // 0x0030 (48) pixels 0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xDC87, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, // 0x0030 (48) pixels
@ -419,7 +419,7 @@ const unsigned short bitmapEight[]={
}; };
const unsigned short bitmapNine[]={ unsigned short bitmapNine[]={
0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels 0x0000, 0x0000, 0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFED2, 0x3800, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, // 0x0030 (48) pixels 0x3C9B, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x000C, 0xB7FF, // 0x0030 (48) pixels
@ -441,7 +441,7 @@ const unsigned short bitmapNine[]={
}; };
const unsigned short bitmapZero[]={ unsigned short bitmapZero[]={
0x0000, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFB, 0x91C0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels 0x0000, 0x0000, 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, // 0x0030 (48) pixels 0x65BF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFDAC, 0x0000, 0x0000, 0x0000, 0x01D2, 0xDFFF, // 0x0030 (48) pixels
@ -463,7 +463,7 @@ const unsigned short bitmapZero[]={
}; };
const unsigned short bitmapIronGradient[]={ unsigned short bitmapIronGradient[]={
0x0007, 0x0009, 0x000A, 0x000B, 0x000C, 0x000D, 0x000D, 0x000E, 0x100E, 0x180F, 0x200F, 0x2010, 0x2810, 0x2811, 0x3011, 0x3011, // 0x0010 (16) pixels 0x0007, 0x0009, 0x000A, 0x000B, 0x000C, 0x000D, 0x000D, 0x000E, 0x100E, 0x180F, 0x200F, 0x2010, 0x2810, 0x2811, 0x3011, 0x3011, // 0x0010 (16) pixels
0x3811, 0x4011, 0x4812, 0x5012, 0x5812, 0x6012, 0x6012, 0x6812, 0x6812, 0x7012, 0x7812, 0x8012, 0x8812, 0x9012, 0x9012, 0x9012, // 0x0020 (32) pixels 0x3811, 0x4011, 0x4812, 0x5012, 0x5812, 0x6012, 0x6012, 0x6812, 0x6812, 0x7012, 0x7812, 0x8012, 0x8812, 0x9012, 0x9012, 0x9012, // 0x0020 (32) pixels
0x9812, 0x9813, 0xA013, 0xA013, 0xA012, 0xA811, 0xB011, 0xB012, 0xB012, 0xB811, 0xB811, 0xC030, 0xB830, 0xC050, 0xC08F, 0xC08F, // 0x0030 (48) pixels 0x9812, 0x9813, 0xA013, 0xA013, 0xA012, 0xA811, 0xB011, 0xB012, 0xB012, 0xB811, 0xB811, 0xC030, 0xB830, 0xC050, 0xC08F, 0xC08F, // 0x0030 (48) pixels
@ -474,7 +474,7 @@ const unsigned short bitmapIronGradient[]={
0xF706, 0xFF28, 0xFF29, 0xFF2A, 0xF72B, 0xFF4E, 0xFF90, 0xFF92, 0xFF93, 0xF795, 0xF797, 0xFFB8, 0xF7B9, 0xF7BA, 0xFFDC, 0xFFDE, // 0x0080 (128) pixels 0xF706, 0xFF28, 0xFF29, 0xFF2A, 0xF72B, 0xFF4E, 0xFF90, 0xFF92, 0xFF93, 0xF795, 0xF797, 0xFFB8, 0xF7B9, 0xF7BA, 0xFFDC, 0xFFDE, // 0x0080 (128) pixels
}; };
const unsigned short bitmapWebSdrGradient[]={ unsigned short bitmapWebSdrGradient[]={
0x0001, 0x0001, 0x0001, 0x0001, 0x0002, 0x0002, 0x0003, 0x0003, 0x0004, 0x0004, 0x0005, 0x0005, 0x0006, 0x0006, 0x0007, 0x0007, // 0x0010 (16) pixels 0x0001, 0x0001, 0x0001, 0x0001, 0x0002, 0x0002, 0x0003, 0x0003, 0x0004, 0x0004, 0x0005, 0x0005, 0x0006, 0x0006, 0x0007, 0x0007, // 0x0010 (16) pixels
0x0008, 0x0008, 0x0009, 0x0009, 0x000A, 0x080A, 0x080B, 0x080B, 0x100C, 0x100D, 0x180D, 0x180E, 0x200E, 0x280F, 0x280F, 0x3010, // 0x0020 (32) pixels 0x0008, 0x0008, 0x0009, 0x0009, 0x000A, 0x080A, 0x080B, 0x080B, 0x100C, 0x100D, 0x180D, 0x180E, 0x200E, 0x280F, 0x280F, 0x3010, // 0x0020 (32) pixels
0x3010, 0x3811, 0x3811, 0x4012, 0x4012, 0x4012, 0x4813, 0x4813, 0x4813, 0x4813, 0x5013, 0x5014, 0x5014, 0x5014, 0x5814, 0x5814, // 0x0030 (48) pixels 0x3010, 0x3811, 0x3811, 0x4012, 0x4012, 0x4012, 0x4813, 0x4813, 0x4813, 0x4813, 0x5013, 0x5014, 0x5014, 0x5014, 0x5814, 0x5814, // 0x0030 (48) pixels
@ -486,7 +486,7 @@ const unsigned short bitmapWebSdrGradient[]={
}; };
//47x12 //47x12
const unsigned short bitmapFilter[]={ unsigned short bitmapFilter[]={
0x0000, 0x0000, 0x7BEF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels 0x0000, 0x0000, 0x7BEF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x7BEF, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x7BEF, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
@ -526,7 +526,7 @@ const unsigned short bitmapFilter[]={
}; };
//45x46 //45x46
const unsigned short bitmapHadLogo[]={ unsigned short bitmapHadLogo[]={
0x0000, 0x0000, 0x0000, 0x0000, 0x630C, 0xFFFF, 0xFFFF, 0x9492, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x630C, 0xFFFF, 0xFFFF, 0x9492, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x3186, 0xD69A, 0xFFFF, 0xF7BE, 0x0020, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x3186, 0xD69A, 0xFFFF, 0xF7BE, 0x0020, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
@ -660,7 +660,7 @@ const unsigned short bitmapHadLogo[]={
}; };
//155 x 10 //155 x 10
const unsigned short bitmapSMeter[]={ unsigned short bitmapSMeter[]={
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
@ -760,91 +760,91 @@ const unsigned short bitmapSMeter[]={
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x7BEF, 0x0000, 0xFFFF, 0xFFFF, 0x7BEF}; 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x7BEF, 0x0000, 0xFFFF, 0xFFFF, 0x7BEF};
//8x9 //8x9
const unsigned short oneSmall[] ={ unsigned short oneSmall[] ={
0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x863F, 0xFFFF, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0010 (16) pixels 0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x863F, 0xFFFF, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0010 (16) pixels
0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0010, 0xC7FF, 0xC400, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0020 (32) pixels 0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0010, 0xC7FF, 0xC400, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0020 (32) pixels
0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0030 (48) pixels 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0030 (48) pixels
0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0040 (64) pixels 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000, // 0x0040 (64) pixels
0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000}; 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0000};
const unsigned short twoSmall[] ={ unsigned short twoSmall[] ={
0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels 0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels
0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x0000, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, // 0x0020 (32) pixels 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x0000, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, // 0x0020 (32) pixels
0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, 0x0000, // 0x0030 (48) pixels 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, 0x0000, // 0x0030 (48) pixels
0x0000, 0x553C, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, // 0x0040 (64) pixels 0x0000, 0x553C, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, // 0x0040 (64) pixels
0x863F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A}; 0x863F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A};
const unsigned short threeSmall[] ={ unsigned short threeSmall[] ={
0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0010 (16) pixels 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0010 (16) pixels
0x0418, 0xFFFF, 0xFFF8, 0x8000, 0x0418, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFF14, 0x5000, // 0x0020 (32) pixels 0x0418, 0xFFFF, 0xFFF8, 0x8000, 0x0418, 0xFFFF, 0xFFF8, 0x8000, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFF14, 0x5000, // 0x0020 (32) pixels
0x0000, 0x0000, 0x0000, 0x863F, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xC400, // 0x0030 (48) pixels 0x0000, 0x0000, 0x0000, 0x863F, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xC400, // 0x0030 (48) pixels
0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels
0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000}; 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000};
const unsigned short fourSmall[] ={ unsigned short fourSmall[] ={
0x0000, 0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFE30, 0x0000, 0x0000, 0x0000, 0x0000, 0x863F, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, // 0x0010 (16) pixels 0x0000, 0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFE30, 0x0000, 0x0000, 0x0000, 0x0000, 0x863F, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, // 0x0010 (16) pixels
0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFFF8, 0x8418, 0xFFFF, 0xFE30, 0x0000, // 0x0020 (32) pixels 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFFF8, 0x8418, 0xFFFF, 0xFE30, 0x0000, // 0x0020 (32) pixels
0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x0418, 0xFFFF, 0xFE30, 0x0000, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, // 0x0030 (48) pixels 0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x0418, 0xFFFF, 0xFE30, 0x0000, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, // 0x0030 (48) pixels
0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x0000, 0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFE30, 0x0000, // 0x0040 (64) pixels 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x0000, 0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFE30, 0x0000, // 0x0040 (64) pixels
0x0000, 0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFE30, 0x0000}; 0x0000, 0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFE30, 0x0000};
const unsigned short fiveSmall[] ={ unsigned short fiveSmall[] ={
0x0000, 0x863F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels 0x0000, 0x863F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels
0x0010, 0xC7FF, 0xFFFC, 0xA2A0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0010, 0xC7FF, 0xFFFC, 0xE71F, 0xFFFF, 0xFFFF, 0xC400, 0x0000, // 0x0020 (32) pixels 0x0010, 0xC7FF, 0xFFFC, 0xA2A0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0010, 0xC7FF, 0xFFFC, 0xE71F, 0xFFFF, 0xFFFF, 0xC400, 0x0000, // 0x0020 (32) pixels
0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, // 0x0030 (48) pixels 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, // 0x0030 (48) pixels
0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels
0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000}; 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000};
const unsigned short sixSmall[] ={ unsigned short sixSmall[] ={
0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels
0x0418, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0xA53C, 0xFFFF, 0xFFFF, 0xC400, 0x0000, // 0x0020 (32) pixels 0x0418, 0xFFFF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFFF8, 0xA53C, 0xFFFF, 0xFFFF, 0xC400, 0x0000, // 0x0020 (32) pixels
0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x553C, 0xFFFF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xE52A, // 0x0030 (48) pixels 0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x553C, 0xFFFF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xE52A, // 0x0030 (48) pixels
0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels 0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels
0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000}; 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000};
const unsigned short sevenSmall[] ={ unsigned short sevenSmall[] ={
0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, 0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, // 0x0010 (16) pixels 0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, 0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, // 0x0010 (16) pixels
0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFE30, 0x0000, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFF8, 0x8000, 0x0000, // 0x0020 (32) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFE30, 0x0000, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFF8, 0x8000, 0x0000, // 0x0020 (32) pixels
0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x0000, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFF8, 0x8000, 0x0000, 0x0000, // 0x0030 (48) pixels 0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x0000, 0x0000, 0x0000, 0x0000, 0x02B4, 0xE7FF, 0xFFF8, 0x8000, 0x0000, 0x0000, // 0x0030 (48) pixels
0x0000, 0x0000, 0x553C, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x0000, 0x0000, 0x0000, // 0x0040 (64) pixels 0x0000, 0x0000, 0x553C, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x0000, 0x0000, 0x0000, // 0x0040 (64) pixels
0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000}; 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xC400, 0x0000, 0x0000, 0x0000};
const unsigned short eightSmall[] ={ unsigned short eightSmall[] ={
0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0010 (16) pixels
0x02B4, 0xE7FF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, // 0x0020 (32) pixels 0x02B4, 0xE7FF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFC, 0xA2A0, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFE30, 0x0000, // 0x0020 (32) pixels
0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xC400, // 0x0030 (48) pixels 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xC400, // 0x0030 (48) pixels
0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFC, 0xA2A0, // 0x0040 (64) pixels
0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000}; 0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x0000};
const unsigned short nineSmall[] ={ unsigned short nineSmall[] ={
0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0010 (16) pixels 0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0010 (16) pixels
0x553C, 0xFFFF, 0xFF14, 0x5000, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, 0x553C, 0xFFFF, 0xFF14, 0x5000, 0x02B4, 0xE7FF, 0xFFFF, 0xE52A, // 0x0020 (32) pixels 0x553C, 0xFFFF, 0xFF14, 0x5000, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, 0x553C, 0xFFFF, 0xFF14, 0x5000, 0x02B4, 0xE7FF, 0xFFFF, 0xE52A, // 0x0020 (32) pixels
0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, 0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xC410, 0xC7FF, 0xFFFF, 0xE52A, // 0x0030 (48) pixels 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xE52A, 0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xC410, 0xC7FF, 0xFFFF, 0xE52A, // 0x0030 (48) pixels
0x0000, 0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xC400, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0040 (64) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xC400, 0x02B4, 0xE7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0040 (64) pixels
0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000}; 0x0000, 0x0418, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000};
const unsigned short zeroSmall[] ={ unsigned short zeroSmall[] ={
0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0010 (16) pixels 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0010, 0xC7FF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0010 (16) pixels
0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, 0x553C, 0xFFFF, 0xFF14, 0x5000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, // 0x0020 (32) pixels 0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, 0x553C, 0xFFFF, 0xFF14, 0x5000, 0x0010, 0xC7FF, 0xFFFF, 0xE52A, // 0x0020 (32) pixels
0x553C, 0xFFFF, 0xFF14, 0x5000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, // 0x0030 (48) pixels 0x553C, 0xFFFF, 0xFF14, 0x5000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, 0x553C, 0xFFFF, 0xFFF8, 0x8000, 0x000A, 0xA71F, 0xFFFF, 0xE52A, // 0x0030 (48) pixels
0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0040 (64) pixels 0x0418, 0xFFFF, 0xFFFC, 0xA2A0, 0x02B4, 0xE7FF, 0xFFFF, 0xC400, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, // 0x0040 (64) pixels
0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000}; 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000};
const unsigned short hyphenSmall[] ={ unsigned short hyphenSmall[] ={
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
0x0000, 0x0000, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0000, 0x0000, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, // 0x0030 (48) pixels 0x0000, 0x0000, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, 0x0000, 0x0000, 0xA71F, 0xFFFF, 0xFFFF, 0xFF14, 0x5000, 0x0000, // 0x0030 (48) pixels
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0040 (64) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0040 (64) pixels
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000}; 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000};
const unsigned short tildeSmall[] ={ unsigned short tildeSmall[] ={
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000, 0x0418, 0xC400, // 0x0020 (32) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x000A, 0xA71F, 0xFFFF, 0xFFFC, 0xA2A0, 0x0000, 0x0418, 0xC400, // 0x0020 (32) pixels
0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x5538, 0xA2A0, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFE30, 0x0000, // 0x0030 (48) pixels 0x553C, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xC400, 0x5538, 0xA2A0, 0x0000, 0x02B4, 0xE7FF, 0xFFFF, 0xFE30, 0x0000, // 0x0030 (48) pixels
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0040 (64) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0040 (64) pixels
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000}; 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000};
const unsigned short bitmapOff[] ={ unsigned short bitmapOff[] ={
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32) pixels
0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0x0000, // 0x0030 (48) pixels 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x0000, 0x0000, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0xFFFF, 0xFFFF, 0x0000, 0x0000, // 0x0030 (48) pixels